I'm currently working on a tower defense-esque map, which contains a number of forks/unit movement options. I was wondering if there was any way to direct units' movement without using move commands and Points or path blocking (through the pathing tab).
Short answer no, though im not sure why you wouldn't exactly do everything you mentioned as its the perfect way to do it. The new AI section is specifically made for td/wave games and would do most of this but i believe it still uses points. Units take the short path possible so i guess if you use the path tool to limited everything but that path you want you and just send one order. Other than that im afraid you say your going to have to learn to trigger and data.
Hey all,
I'm currently working on a tower defense-esque map, which contains a number of forks/unit movement options. I was wondering if there was any way to direct units' movement without using move commands and Points or path blocking (through the pathing tab).
Blackwing
Short answer no, though im not sure why you wouldn't exactly do everything you mentioned as its the perfect way to do it. The new AI section is specifically made for td/wave games and would do most of this but i believe it still uses points. Units take the short path possible so i guess if you use the path tool to limited everything but that path you want you and just send one order. Other than that im afraid you say your going to have to learn to trigger and data.