I'm currently working on a tower defense-esque map, which contains a number of forks/unit movement options. I was wondering if there was any way to direct units' movement without using move commands and Points or path blocking (through the pathing tab).
This is a bit of a cheap 'quick-fix' but I believe it should still work- if you know the type of unit triggered by the Spire's destruction and the amount, you could use an objective (as discussed by Terhonator) to handle the Nydus Worms. For example, if you have three Nydus Worms spawning, it'd be much easier to create an objective "Kill Three Nydus Worms" rather than attempt to specify targets. Hope this helps.
It seems that it's a known bug that unloading units created within Nydus Worms will be trapped midair. I looked through the WoL campaign maps, and it seems that Blizzard uses a workaround for this problem: they actually spawn units at the Nydus Worm location (the units don't actually come from inside) under the condition that the worm is still alive (to prevent spawning with a dead worm).
Yes, I believe that the Nydus Worm is not unloading the units (I was able to spawn units without using Worms..).
Following your suggestion, how would I add both Nydus Worms to a unit group? It wouldn't be hard to add both of them, using a trigger, to a unit group, but wouldn't that be a local unit group?
I'm trying to create a simple map where preplaced Nydus Worms spawn zerglings, which then attack a specified point, whenever the player types "spawn" (just for debugging purposes). My triggers window is this: http://imgur.com/67hnx. I'm having a bit of trouble actually spawning the units- does anyone know what's wrong?
On a side note, is there any way to create an 'if' statement within the 'conditionals' section? I only see 'and' 'not' 'or' etc.
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Hey all,
I'm currently working on a tower defense-esque map, which contains a number of forks/unit movement options. I was wondering if there was any way to direct units' movement without using move commands and Points or path blocking (through the pathing tab).
Blackwing
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@AdrianXtra
This is a bit of a cheap 'quick-fix' but I believe it should still work- if you know the type of unit triggered by the Spire's destruction and the amount, you could use an objective (as discussed by Terhonator) to handle the Nydus Worms. For example, if you have three Nydus Worms spawning, it'd be much easier to create an objective "Kill Three Nydus Worms" rather than attempt to specify targets. Hope this helps.
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Thanks for your help- the Nydus Worms correctly unloading the units.
Unfortunately, there's another slight problem- the Worm is unloading the zerglings in midair (http://imgur.com/KEm1P&GPD0Q). I'm not really sure what's up, but the trigger looks like this: http://imgur.com/KEm1P&GPD0Q#1.
EDIT:
It seems that it's a known bug that unloading units created within Nydus Worms will be trapped midair. I looked through the WoL campaign maps, and it seems that Blizzard uses a workaround for this problem: they actually spawn units at the Nydus Worm location (the units don't actually come from inside) under the condition that the worm is still alive (to prevent spawning with a dead worm).
0
Yes, I believe that the Nydus Worm is not unloading the units (I was able to spawn units without using Worms..).
Following your suggestion, how would I add both Nydus Worms to a unit group? It wouldn't be hard to add both of them, using a trigger, to a unit group, but wouldn't that be a local unit group?
0
Hello there,
I'm trying to create a simple map where preplaced Nydus Worms spawn zerglings, which then attack a specified point, whenever the player types "spawn" (just for debugging purposes). My triggers window is this: http://imgur.com/67hnx. I'm having a bit of trouble actually spawning the units- does anyone know what's wrong?
On a side note, is there any way to create an 'if' statement within the 'conditionals' section? I only see 'and' 'not' 'or' etc.
Thanks!