Hey sc2mapster community. I've have played melee and worked with the map editor in both sc1 and 2. However, one thing i've noticed is that 'natural' ramps don't look nearly as aesthetically pleasing in starcraft 2 than in starcraft 1. They look more like the man-made ramps with just a rough look to it. Because of this, I decided to find a way to revamp natural ramps in sc2.
Here's an in-game picture I took of it
After I did this, I noticed that because of the doodads I used, I was also able to make the ramp walking area thinner. I represented this by showing that you only need 1 unit (represented with the marine) to block of any units from walking all the way onto the top of the cliff (represented with the zealot).
This may be beneficial to any melee map maker who wants to make ramps like in sc1, where only 1 well placed unit could keep others from coming up. The reason I say this is because ramps by themselves in sc2 require at least 2, if not 3, units to block them off.
Note: The rocks I used to decorate the edge of the cliff at the right side of the image was just an experiment to make the cliff match the style of the ramp. These are not necessary at all.
I would say it's more productive use of time than some of the posts in this thread *cough.
Interesting trick poison. The default ramps are pretty plain looking, that's for sure. Adding in some variety to the doodads would probably make it look more natural. (Shrubs and such)
I agree. IMO the rocks look worse then the standard cliff/ ramps.
Me thinks the guy doing that with the rocks should take a look at the texture/brushes. Spray Painting ramps and actually blending the textures around them makes them look much much better.
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it looks much better for natural cliffs, nice trick!
beside looks you have more control over usable space by marking the outer pats of the ramp as non walkable.
aslo you have to give the player more hints, tha this area is easy blockable and change textures and add some small stones, plants, etc.
These sorts of posts are excellent. I didn't even think about doing this until I saw the image. Nice job man! If a map is not appealing it won't draw people in! I actually have the most fun with the terrain editor than anything else.
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Hey sc2mapster community. I've have played melee and worked with the map editor in both sc1 and 2. However, one thing i've noticed is that 'natural' ramps don't look nearly as aesthetically pleasing in starcraft 2 than in starcraft 1. They look more like the man-made ramps with just a rough look to it. Because of this, I decided to find a way to revamp natural ramps in sc2.
Here's an in-game picture I took of it
After I did this, I noticed that because of the doodads I used, I was also able to make the ramp walking area thinner. I represented this by showing that you only need 1 unit (represented with the marine) to block of any units from walking all the way onto the top of the cliff (represented with the zealot).
This may be beneficial to any melee map maker who wants to make ramps like in sc1, where only 1 well placed unit could keep others from coming up. The reason I say this is because ramps by themselves in sc2 require at least 2, if not 3, units to block them off.
Note: The rocks I used to decorate the edge of the cliff at the right side of the image was just an experiment to make the cliff match the style of the ramp. These are not necessary at all.
so you just added rocks? O.o
Ya its just doodad clutter.
@PoisonHunter: Go
I have to say I'm amazed at how well that looks for such a simple technique. Nice find! I'll post the link to this topic in the creative doodad uses thread, over here; http://forums.sc2mapster.com/development/artist-tavern/3475-creative-doodad-uses/#p13
I would say it's more productive use of time than some of the posts in this thread *cough.
Interesting trick poison. The default ramps are pretty plain looking, that's for sure. Adding in some variety to the doodads would probably make it look more natural. (Shrubs and such)
Well, that is what I found lacking from the sc2 natural ramps. Rocks. =)
And thanks to Mozared for linking this in a thread put on the front page.
@Aenigma: Yeah, I tried looking for more stuff to add to the ramp, but I guess I just looked over the shrubs.
@PoisonHunter: Go
I think it was an awesome idea - keep me up with new things like that if something comes to your mind. ;)
@ZeroAme: Go
I agree. IMO the rocks look worse then the standard cliff/ ramps.
Me thinks the guy doing that with the rocks should take a look at the texture/brushes. Spray Painting ramps and actually blending the textures around them makes them look much much better.
I think it looks pretty nifty, especially in combination with those rocks around the edges of the cliffs
it looks much better for natural cliffs, nice trick!
beside looks you have more control over usable space by marking the outer pats of the ramp as non walkable. aslo you have to give the player more hints, tha this area is easy blockable and change textures and add some small stones, plants, etc.
These sorts of posts are excellent. I didn't even think about doing this until I saw the image. Nice job man! If a map is not appealing it won't draw people in! I actually have the most fun with the terrain editor than anything else.