So i was wondering and i just got this idea...the doodads "char crashing Barracks" "char crashing debris" etc i wanted these to have the animations repeat in the editor and the game so when they fall its not only once and the animation is done....is there a way i can do this? maybe through the data editor or trigger editor?
Under the Actors data type find the actor and go to the Event - Events+ field. You will notice the third and fourth events force it to play the death animation on actor creation and then destroy itself after playing it. Remove event No.4 and set the event No.3 to looping.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So i was wondering and i just got this idea...the doodads "char crashing Barracks" "char crashing debris" etc i wanted these to have the animations repeat in the editor and the game so when they fall its not only once and the animation is done....is there a way i can do this? maybe through the data editor or trigger editor?
Under the Actors data type find the actor and go to the Event - Events+ field. You will notice the third and fourth events force it to play the death animation on actor creation and then destroy itself after playing it. Remove event No.4 and set the event No.3 to looping.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg