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I've made a tower defense kind of map, which does not use stationary tower. This allowed me to go very much in depth with the terrain.
It's pretty much done, but atm I've got 1350 doodads. Will this cause a lot of framerate drops?
The doodads used is moslty a mix between the Slayn Weeds, Slayn Grass and Void Rubble.
@Demtrod: Go
Only way to know is with live testing. I have a crappy computer you could send me the map and I'll record my fps haha
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
1350 is nothing. Shouldn't make a difference for anyone with a PC built after 2006. Nothing wrong with testing, but I wouldn't worry.
This thread discusses the issue a bit. In short, most blizzard maps have around 2000 as a limit, with a few reaching around 3000.
I've made a tower defense kind of map, which does not use stationary tower. This allowed me to go very much in depth with the terrain.
It's pretty much done, but atm I've got 1350 doodads. Will this cause a lot of framerate drops?
The doodads used is moslty a mix between the Slayn Weeds, Slayn Grass and Void Rubble.
@Demtrod: Go
Only way to know is with live testing. I have a crappy computer you could send me the map and I'll record my fps haha
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
1350 is nothing. Shouldn't make a difference for anyone with a PC built after 2006. Nothing wrong with testing, but I wouldn't worry.
This thread discusses the issue a bit. In short, most blizzard maps have around 2000 as a limit, with a few reaching around 3000.