I need a sprawling, inconsistent, forgettable and confusing, yet beautiful 224x224 terrain. Minimal Doodads. This is for a game I am working on called Templar Order. Currently I am working on the terrain on my own. I'd like someone just as skilled or higher to continue in their own style, or start over from scratch.
The game is some-what inspired by Dark Deeds, The SCV Team, and my passion for the mythical story behind Zeratul and the dark Templars. The difference from other games is the blend of the genres with a leveling hero and incoming waves of hostile units. I'm sticking to the protoss lore, and even more specifically that of the Templar. I've managed to use mostly custom models found on sc2mapster, have had help with retexturing them.
PM me if interested and only if you are available to do the entire thing in a timely manor. Currently I am doing it very slowly and I don't need help to go slow; I need help to speed up this process.
I understand minimal doodads, it's kinda like Blizzard melee maps where they try to avoid distracting the player by reducing detail, but I don't get easily forgettable. That sounds like the opposite of good terrain. At least my terraining technique revolves around making very distinguishable areas with unique eye catchers. It helps the player orientate.
You did much of the terrain for genesis KOTH correct? I feel as though the terrain in the map was confusing enough to be forgotten. I think lower lighting, constantly changing height fields; doodads with a similar look, and animated doodads (wisps, ghosts, ect) combine well to draw the eye away from the terrain and render confusion.
I think "few doodads" makes terrain more easily remembered, as it is all there is to see. If you have a good number but limited variety of doodads; you can make 1 room feel like the last, while having a different layout.
Easily forgettable, I mean, you don't remember exactly where this area was compared to the last. I'd like a black mask everywhere your units do not have vision, so a player could feel lost or uncoordinated.
You do have a good point about "animated doodads (wisps, ghosts, ect) combine well to draw the eye away from the terrain". Maybe I could allow some eye catching neutral wandering units to add to the confusion, that would be randomly created somewhere in map init.
Post some pics of your custom cliff level terrains. Saw your stuff on facebook. Making melee maps, "paint and play" is where I started. Then I discovered the crazy "other" units that were in the story.. put them in my maps just like you have, but then I wanted to do more... I'd like to see something unique. You seem to have a passion for terraining. Show me a really beautiful, functioning waterfall. By functioning, I'd like it to be pathable for ground units, but impathable for flying units to go through any doodads you might use. Basically, something I might use in my terrain. That is, if you are up for the challenge. :D
I need a sprawling, inconsistent, forgettable and confusing, yet beautiful 224x224 terrain. Minimal Doodads. This is for a game I am working on called Templar Order. Currently I am working on the terrain on my own. I'd like someone just as skilled or higher to continue in their own style, or start over from scratch.
The game is some-what inspired by Dark Deeds, The SCV Team, and my passion for the mythical story behind Zeratul and the dark Templars. The difference from other games is the blend of the genres with a leveling hero and incoming waves of hostile units. I'm sticking to the protoss lore, and even more specifically that of the Templar. I've managed to use mostly custom models found on sc2mapster, have had help with retexturing them.
PM me if interested and only if you are available to do the entire thing in a timely manor. Currently I am doing it very slowly and I don't need help to go slow; I need help to speed up this process.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
The thing about making good terrains is that they usually have to be done slowly.
Anyway, easily forgettable would be difficult to pull off without sacrificing a lot of nice eye-candy, but maybe it is possible.
I understand minimal doodads, it's kinda like Blizzard melee maps where they try to avoid distracting the player by reducing detail, but I don't get easily forgettable. That sounds like the opposite of good terrain. At least my terraining technique revolves around making very distinguishable areas with unique eye catchers. It helps the player orientate.
You did much of the terrain for genesis KOTH correct? I feel as though the terrain in the map was confusing enough to be forgotten. I think lower lighting, constantly changing height fields; doodads with a similar look, and animated doodads (wisps, ghosts, ect) combine well to draw the eye away from the terrain and render confusion.
I think "few doodads" makes terrain more easily remembered, as it is all there is to see. If you have a good number but limited variety of doodads; you can make 1 room feel like the last, while having a different layout.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
interesting terrain you got there P.
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@OutsiderXE: Go
Easily forgettable, I mean, you don't remember exactly where this area was compared to the last. I'd like a black mask everywhere your units do not have vision, so a player could feel lost or uncoordinated.
@GlornII: Go
You do have a good point about "animated doodads (wisps, ghosts, ect) combine well to draw the eye away from the terrain". Maybe I could allow some eye catching neutral wandering units to add to the confusion, that would be randomly created somewhere in map init.
@wargirlwargirl: Go
Post some pics of your custom cliff level terrains. Saw your stuff on facebook. Making melee maps, "paint and play" is where I started. Then I discovered the crazy "other" units that were in the story.. put them in my maps just like you have, but then I wanted to do more... I'd like to see something unique. You seem to have a passion for terraining. Show me a really beautiful, functioning waterfall. By functioning, I'd like it to be pathable for ground units, but impathable for flying units to go through any doodads you might use. Basically, something I might use in my terrain. That is, if you are up for the challenge. :D
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya