I'm looking for people who just love Card Games and have a little spare time to give me a helping hand on my map. I'm mainly in need of ideas and inspiration, the actual triggers and data I'm very capable of doing.
Current map status:
it's now on both the EU and NA realms. There's lots of Heroes and Decks already in there any many more on the way. Feel free to try it out!
Help needed:
I could really use cards ideas and also of course improvements on the current existing ones. I'm working on two new decks and building them up from scratch.
Can leave a message here or PM me. Would be best to speak over msn or bnet ideally thou.
I am currently working on wow the trading card game, and I am far into the project. I have taken a tangent that will lead back. Right now I am reconstructing the M3 format. I plan on writing a SolidWorks exporter for M3 files. SolidWorks is much better at dealing with multiple configurations, and animations then 3ds or other animation packages. I am doing this to allow me to then create complicated models that are small in file size. Because I am handing 3500 cards in my wow trading card game, this is a very important step to me, to keep the quality up. If I had not already started my own card game I would be interested in joining you.
I have both an asset and team for this project. SC2Mapsters WOW The trading card game.
ill help where i can :)
Would seriously love to see a card game more similar to MTG or WoW TCG than the current ones.
EU servers as well, if you see me online, PM me and ill see whether i can test (but im usually only online while playing with my friends, so theres a 99% chance of you having to wait for an unpredictable amount of time. Telling me in advance over mapster wokrs better)
Once i know the concept for your card game, ill definitely be able to dish out quite a lot of ideas.
I actually might make another card game after I get my current project ready. I still dont know all the things I need to know to make the ideal card game, so I also have to learn some things first :).
I think it could be cool to have card game where you have attacking units and give energy or stuff to them for them to be able to attack....Im still thinking some things how I would do it.
Haha! Just what nobody publishes on sc2. :D I'd be glad to assist you in ANY way. :D
Edit: I may also be considered a Card Game fanatic. You can also call it a card game SUPA DUPA UBA FAN OF CARD GAMES MASTA MIND!!! jk I love card games tho! :D
It would be awesome to play a good card game on sc2. I would really love to help you test but I'm on the NA server.. :(
It would be great to cuztomize decks, but building pre-built decks is the good way to start designing the game anyways (i guess customize is not the easiest thing to script and balance). What I can say from the mind rot deck is that some cards looks fun, but maybe it needs a bit more flavour.
Also, the deck doesn't seem to make that much sens as a whole, and I don't know how your map is actually played but I'm not sure these cards actually work together/combos. It's hard to review a deck alone though since I can't compare with other ones. I see it as a offencive+draw deck but it's hard to tell when you don't have other decks to compare.
You should maybe start with 2 basic opposite decks, for example offencive versus defensive, life versus damage, creatures versus spells, discard vs draw, etc.
If you take for example a Mind Rot deck at magic the gathering, it's a pure black deck about annoyingly making opponent discard. This might mean less creatures, more cards to slow down opponent by killing his creature or having low cost cards with a few deadly really expensive rares, etc. Having the Greed card might better fit in a deck trying to overwhelme opponent with cheap mana cost cards or spell deck, while you'd like mana boost card for one with expensive cards. I don't know the values of mana but the rares doesn't seem so much more expensive than most creatures. Make sure it's just about drawing the assassin for insta win.
For the specific cards, I would say they could sometimes have multiple possible use to add more unexpected use of them. For example, I would change Shadow Merge to be able to cast also on opponent, so it can get your creature immune, but you can also use it on an opponent to get your assassin through detecting or to counter a buff spell opponent casted on his creature.
For the creatures, it seem like the ghost could slow down single target for Creepie Crawlie but he's made for killing masses of units anyways. It seem like the creatures are too balanced and doesn't work together. Maybe I would rather be able to combine a high resistant creature with banelings. Having my psi warrior slowing down creature and then devourer blink away seem to make both abilities pointless. The assassin deadly 1 shot invisible killer doesn't seem to fit so much with the spells or Grimclaw that would rather be combined with low damage ones to get a chance of getting final blow.
Overall the deck looks deadly and balanced, but personnaly I would like to see a bit more personnality in the deck to really wanna play it. I also have no idae how the game is played so it doesn't help. If I'm gessing right, when you cast a creature it cast a real starcraft unit running toward opponent?
Hope all this make sens and helps in any way. I'm really looking foward in playing your game when it's released.
Thanks alot for the reply, I honestly wasn't expecting such an in depth review. It's really appreciated. I'll try to get it hosted on NA server soon.
Firstly I updated the main thread with some gameplay details, I also just updated the Mind Rot deck quite a bit, re-adjusting all the mana costs, adding a new Card 'Swipe', tweaking some of the abilities a bit. I also added a new deck the Burning Furnace up there.
Customizing decks I'll add that in eventually. I think thou when new players first try the game, they just want to pick and simply play it, learning all about it and just giving it a shot. It will also be tricky to balance as there will no doubt be some cookie cutter lame decks emerging.
I try to keep the decks in theme, but also keep a bit of variation in there, not making every card the same. The Mind Rot deck however in particular will probably be the most diverse, so some of the unit's may seem strange together. It's very focused on assigning key units/spells to take care of enemy threats sometimes going further and critically hindering opponents Gameplay with discarding and such.
I Aim to start with 4 decks, get them as good as I can, with as many spells and units I can fit in. I'll eventually build up more decks and go from there.
Shadow Merge - It has many uses, Creepie Crawlies for example can be shot down before they reach a cluster of units this prevents that, Grimclaws if you can make them survive long enough they'll get very strong it helps alot, Assassin's need a while to cloak back up this can buy them some time. ON the other unit's it may not be the most effective card but it's very useful and you can also use it on allied friendly unit's.
Creepie Crawlie - I added a discard mechanic on his explosive ability.
Psi Warrior + Devourer - (Note I changed Devourer's name to fit his ability more) they do go quite well together they both have very long range, that's not mentioned thou. If a unit gets to close the Devourer will blink away, whilst the Psi Warrior slows it down considerably.
Lastly, I'd still count this as pretty much in BETA stage, I think once it's played on alot I can really alter and improve the decks, for now most of it's theory so it's quite hard to say just yet.
Thanks for your reply again, hope you'll continue to give good feedback :)
You seem to be in the good direction. 4 solid deck is really the real milestone for the map to be fun to play. Can't wait to try the map on NA (even though it's so hard to find players on new maps). That new deck looks insanely aggressive and has some fun cards :)
So as you don't forget: (Note, i haven't played your newest version, just last updated)
When selecting an summoned monster, you can see their stats/hp/attack
Make health bars represent health more accurately. As in, one bar = one hp. A great example of this is in League Of Legends (Not sc2, a Dota "spin off"), each bar of hp counts as 100 hp.
Custom decks of course :P But we have already talked about that.
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I'm looking for people who just love Card Games and have a little spare time to give me a helping hand on my map. I'm mainly in need of ideas and inspiration, the actual triggers and data I'm very capable of doing.
Current map status:
Help needed:
I could really use cards ideas and also of course improvements on the current existing ones. I'm working on two new decks and building them up from scratch.
Can leave a message here or PM me. Would be best to speak over msn or bnet ideally thou.
Preview Video
Here's a youtube preview made my TheAllMaity!
Thanks for reading.
i can be your tester, and i can help you with graphical things as well if i will find time :)
I love card games, i played Magic and Pokemon a lot, also have played to know some other kinds like LOTR, Yu-gi-ho, BattleForge....
I'm from LA, if helps testing there
@Fullachain: Go
I am currently working on wow the trading card game, and I am far into the project. I have taken a tangent that will lead back. Right now I am reconstructing the M3 format. I plan on writing a SolidWorks exporter for M3 files. SolidWorks is much better at dealing with multiple configurations, and animations then 3ds or other animation packages. I am doing this to allow me to then create complicated models that are small in file size. Because I am handing 3500 cards in my wow trading card game, this is a very important step to me, to keep the quality up. If I had not already started my own card game I would be interested in joining you.
I have both an asset and team for this project. SC2Mapsters WOW The trading card game.
I sent you all a PM, would look forward to working together on this.
If there's anymore people out there, don't hesitate to reply here.
I used to play MTG and Pokemon, I have a lot of Texas Hold 'Em experience, and I've actually tried designing a few card games before.
Sign me up.
I am one of the people from the "most popular card game in wc3" (CardCraft)
Great to here from you guys, just sent a PM to both.
Anymore Card Game fanatics out there?
ill help where i can :)
Would seriously love to see a card game more similar to MTG or WoW TCG than the current ones.
EU servers as well, if you see me online, PM me and ill see whether i can test (but im usually only online while playing with my friends, so theres a 99% chance of you having to wait for an unpredictable amount of time. Telling me in advance over mapster wokrs better)
Once i know the concept for your card game, ill definitely be able to dish out quite a lot of ideas.
I actually might make another card game after I get my current project ready. I still dont know all the things I need to know to make the ideal card game, so I also have to learn some things first :).
I think it could be cool to have card game where you have attacking units and give energy or stuff to them for them to be able to attack....Im still thinking some things how I would do it.
@zenx1: Go
Pm'd both thanks and Maity has already tested map, looking forward more feedback thanks.
Anymore guys out there? the dark legion grows!
Tested it, pretty awesome :) Cant wait till you add the discard function and that control deck we talked about :)
Haha! Just what nobody publishes on sc2. :D I'd be glad to assist you in ANY way. :D
Edit: I may also be considered a Card Game fanatic. You can also call it a card game SUPA DUPA UBA FAN OF CARD GAMES MASTA MIND!!! jk I love card games tho! :D
It would be great to have you help out, send a PM :)
I've played quite a bit of Magic: The Gathering. I'd be down for helping you test and brainstorm card ideas, etc. I'm on the North American server.
@Aenigma: Go
Another PM sent out :) I'm beginning to get plenty of feedback now, thanks to everyone it's really helping.
I just linked my first complete deck in the main thread, feel free to take a look, let me know what you think.
It would be awesome to play a good card game on sc2. I would really love to help you test but I'm on the NA server.. :(
It would be great to cuztomize decks, but building pre-built decks is the good way to start designing the game anyways (i guess customize is not the easiest thing to script and balance). What I can say from the mind rot deck is that some cards looks fun, but maybe it needs a bit more flavour. Also, the deck doesn't seem to make that much sens as a whole, and I don't know how your map is actually played but I'm not sure these cards actually work together/combos. It's hard to review a deck alone though since I can't compare with other ones. I see it as a offencive+draw deck but it's hard to tell when you don't have other decks to compare.
You should maybe start with 2 basic opposite decks, for example offencive versus defensive, life versus damage, creatures versus spells, discard vs draw, etc.
If you take for example a Mind Rot deck at magic the gathering, it's a pure black deck about annoyingly making opponent discard. This might mean less creatures, more cards to slow down opponent by killing his creature or having low cost cards with a few deadly really expensive rares, etc. Having the Greed card might better fit in a deck trying to overwhelme opponent with cheap mana cost cards or spell deck, while you'd like mana boost card for one with expensive cards. I don't know the values of mana but the rares doesn't seem so much more expensive than most creatures. Make sure it's just about drawing the assassin for insta win.
For the specific cards, I would say they could sometimes have multiple possible use to add more unexpected use of them. For example, I would change Shadow Merge to be able to cast also on opponent, so it can get your creature immune, but you can also use it on an opponent to get your assassin through detecting or to counter a buff spell opponent casted on his creature.
For the creatures, it seem like the ghost could slow down single target for Creepie Crawlie but he's made for killing masses of units anyways. It seem like the creatures are too balanced and doesn't work together. Maybe I would rather be able to combine a high resistant creature with banelings. Having my psi warrior slowing down creature and then devourer blink away seem to make both abilities pointless. The assassin deadly 1 shot invisible killer doesn't seem to fit so much with the spells or Grimclaw that would rather be combined with low damage ones to get a chance of getting final blow.
Overall the deck looks deadly and balanced, but personnaly I would like to see a bit more personnality in the deck to really wanna play it. I also have no idae how the game is played so it doesn't help. If I'm gessing right, when you cast a creature it cast a real starcraft unit running toward opponent?
Hope all this make sens and helps in any way. I'm really looking foward in playing your game when it's released.
@mabigames: Go
Thanks alot for the reply, I honestly wasn't expecting such an in depth review. It's really appreciated. I'll try to get it hosted on NA server soon.
Firstly I updated the main thread with some gameplay details, I also just updated the Mind Rot deck quite a bit, re-adjusting all the mana costs, adding a new Card 'Swipe', tweaking some of the abilities a bit. I also added a new deck the Burning Furnace up there.
Customizing decks I'll add that in eventually. I think thou when new players first try the game, they just want to pick and simply play it, learning all about it and just giving it a shot. It will also be tricky to balance as there will no doubt be some cookie cutter lame decks emerging.
I try to keep the decks in theme, but also keep a bit of variation in there, not making every card the same. The Mind Rot deck however in particular will probably be the most diverse, so some of the unit's may seem strange together. It's very focused on assigning key units/spells to take care of enemy threats sometimes going further and critically hindering opponents Gameplay with discarding and such.
I Aim to start with 4 decks, get them as good as I can, with as many spells and units I can fit in. I'll eventually build up more decks and go from there.
Lastly, I'd still count this as pretty much in BETA stage, I think once it's played on alot I can really alter and improve the decks, for now most of it's theory so it's quite hard to say just yet.
Thanks for your reply again, hope you'll continue to give good feedback :)
You seem to be in the good direction. 4 solid deck is really the real milestone for the map to be fun to play. Can't wait to try the map on NA (even though it's so hard to find players on new maps). That new deck looks insanely aggressive and has some fun cards :)
@mabigames: Go
So as you don't forget: (Note, i haven't played your newest version, just last updated)
When selecting an summoned monster, you can see their stats/hp/attack
Make health bars represent health more accurately. As in, one bar = one hp. A great example of this is in League Of Legends (Not sc2, a Dota "spin off"), each bar of hp counts as 100 hp.
Custom decks of course :P But we have already talked about that.