i can think of a few ways to do this, the first way would be to simply make a var named Marines = 0 and a trigger with the
event: "creates unit"
Condition: triggering unit = marine
Action: add one to marines
then when you capture a capital you would
Action: Remove Unit "old marine"
Action: add unit "new marine" for "player X" ammount = marine (the var we made);
that way you get the same amount back.
The down side to this is you lose their location, the BEST solution, which is past my knowledge yet (SOMEONE PLLLEASE make an actor tutorial)
is give your marines an actor, when a condition is met (you owna capital) those marines turn into the new one. However, im not sure how that works yet =(
i can think of a few ways to do this, the first way would be to simply make a var named Marines = 0 and a trigger with the
event: "creates unit"
Condition: triggering unit = marine
Action: add one to marines
then when you capture a capital you would
Action: Remove Unit "old marine"
Action: add unit "new marine" for "player X" ammount = marine (the var we made);
that way you get the same amount back.
The down side to this is you lose their location, the BEST solution, which is past my knowledge yet (SOMEONE PLLLEASE make an actor tutorial)
is give your marines an actor, when a condition is met (you owna capital) those marines turn into the new one. However, im not sure how that works yet =(