I know what you mean, theres nothing like learning something new, you just start to think of all the new things you can do, its why I love programming so much.
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Tutorials - Map Development - Galaxy wiki
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First you make revealer, it will have nothing to do with the variable. (variables just hold information, as of right night, your variable is empty, you want to fill it.)
So what you do is make your Revealer, just like you are, then on the next line
Variables - Set Variable: Revealer[Index 0] = Last created Revealer
THen on the next line, make the next revealer for player 2
Then on the next line, save that to the var
Variables - Set Variable: Revealer[Index 1] = Last created Revealer
then, you can use the variable to remove them later.
@Namsom: Go
I know what you mean, theres nothing like learning something new, you just start to think of all the new things you can do, its why I love programming so much.
yes and no, your on the right path
First you make revealer, it will have nothing to do with the variable. (variables just hold information, as of right night, your variable is empty, you want to fill it.)
So what you do is make your Revealer, just like you are, then on the next line
Variables - Set Variable: Revealer[Index 0] = Last created Revealer
THen on the next line, make the next revealer for player 2
Then on the next line, save that to the var
Variables - Set Variable: Revealer[Index 1] = Last created Revealer
then, you can use the variable to remove them later.
To remove them
hehe, hit CTRL+B (on the left side) to make a global var.
Name it "Revealers: from the drop down, select "revealers" then put a check in the array box.
Then
Make revealer for player 1
Set var: Revealer[0] = last created revealer
Make revealer for player 2
set var: revealer[1] = last created revelar
then when you want to remove them
remove revealer = Reavealer[0] ...ect