Actions: Timer - start new timer as one shot timer that will expire in 5 game time seconds
issue right there if hats all your code, each time a unit enters hill, a new timer is made, when another unit enters, it saves that new timer over the old timer... thats one issue
also as the post above me said... dont use a table, use a global var, or a global array.
Trigger 1:
Events: Unit - any unit enters HILL
Conditions:
Actions: Timer - start new timer as one shot timer that will expire in 5 game time seconds
issue right there if hats all your code, each time a unit enters hill, a new timer is made, when another unit enters, it saves that new timer over the old timer... thats one issue
also as the post above me said... dont use a table, use a global var, or a global array.
yeah its impossible to help without knowing where you need the help =P