i guess im using the melee initialization. i just use the standart spawn function for the computer and the human player (with 1nexus/6 probes and 1hatch/6drones)..
in other words im not using a probe for building a nexus. ( but i will later on so :P).
In the moment i cant get a pointer on the nexus to use the ability chrono boost with pointer unit on pointer unit. i mean its just a stupid chrono boost. could be the same with call down mule. but i wont get it.
Hey im using the normal sc2 editor and those triggers,
my problem: i dont know how tell the AI to use chrono boost at a specific time on nexus, like in a normal game. (I wont use the normal AI which will use chrono boost itself).
I found the ability nexus - chrono boost. but therefore i need to get a pointer on the nexus or something like that. this is really complicated for me as noob sc2 editor user.
Xelothar
ps: i guess im just retarded cause not finding the correct syntax in the editor or even an answer on the internet
i guess im using the melee initialization. i just use the standart spawn function for the computer and the human player (with 1nexus/6 probes and 1hatch/6drones).. in other words im not using a probe for building a nexus. ( but i will later on so :P). In the moment i cant get a pointer on the nexus to use the ability chrono boost with pointer unit on pointer unit. i mean its just a stupid chrono boost. could be the same with call down mule. but i wont get it.
Hey im using the normal sc2 editor and those triggers, my problem: i dont know how tell the AI to use chrono boost at a specific time on nexus, like in a normal game. (I wont use the normal AI which will use chrono boost itself). I found the ability nexus - chrono boost. but therefore i need to get a pointer on the nexus or something like that. this is really complicated for me as noob sc2 editor user.
Xelothar
ps: i guess im just retarded cause not finding the correct syntax in the editor or even an answer on the internet