"Position of Triggering Unit offset by 0.1 toward Angle Between Triggering Unit and Center of Triggering Region."
This did it for me :)
I'm making a foosball-like game, so that the players cant get out of the line.
I was interested in something similar to this. Is it possible to make only one type of unit not able to cross a boundary? (Not teleporting triggers, just collision with the no-path for that unit only)
How do I prevent a unit from getting out of a region.
I tried moving the unit back to the region if it left, but it would imbalance my map if it did so.
Or, is there some sort of flag for a unit that makes it not leave the range of something.
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"Position of Triggering Unit offset by 0.1 toward Angle Between Triggering Unit and Center of Triggering Region." This did it for me :) I'm making a foosball-like game, so that the players cant get out of the line.
Theres something called conditions :).
How do I prevent a unit from getting out of a region. I tried moving the unit back to the region if it left, but it would imbalance my map if it did so. Or, is there some sort of flag for a unit that makes it not leave the range of something.