"Position of Triggering Unit offset by 0.1 toward Angle Between Triggering Unit and Center of Triggering Region."
This did it for me :)
I'm making a foosball-like game, so that the players cant get out of the line.
I was interested in something similar to this. Is it possible to make only one type of unit not able to cross a boundary? (Not teleporting triggers, just collision with the no-path for that unit only)
How do I prevent a unit from getting out of a region.
I tried moving the unit back to the region if it left, but it would imbalance my map if it did so.
Or, is there some sort of flag for a unit that makes it not leave the range of something.
I recently tried getting used to the trigger editor, but its hell frustrating considering it wont let you edit values directly.
I learned to program in my spare time but eventually wanted to make SCII maps.
I attempted to make a variable decrement but it was really frustrating, how much was it to say "A = A - 1"?
I don't want to look a huge list every single time I change something, I'd rather have a reference text near me and manually find it and be able to enter it directly than for the editor to open up a f** list for me whenever I want to change something fast. Eventually I will know which thing I will ever NEED and I'd like to be able to just type it in than to search a laggy as hell list.
I picked it up easily, but I don't know how to conveniently queue up orders in the Trigger Editor without recreating the action again and again.
EDIT: also, how do you make it so that you can create a new region / variable set for a unit created.
I currently have a tower defense map and I want the "Fighter" unit you can place on the path to attract the attention of only one zergling on the path, so that the other zerglings go through them.
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"Position of Triggering Unit offset by 0.1 toward Angle Between Triggering Unit and Center of Triggering Region." This did it for me :) I'm making a foosball-like game, so that the players cant get out of the line.
Theres something called conditions :).
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How do I prevent a unit from getting out of a region. I tried moving the unit back to the region if it left, but it would imbalance my map if it did so. Or, is there some sort of flag for a unit that makes it not leave the range of something.
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I need a unit to go only up or down, not left or right. Is there a way to do this?
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@FuzzYD: Go -snipped- my post for ignorance and not reading the (Shift Control T) part
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I recently tried getting used to the trigger editor, but its hell frustrating considering it wont let you edit values directly. I learned to program in my spare time but eventually wanted to make SCII maps. I attempted to make a variable decrement but it was really frustrating, how much was it to say "A = A - 1"? I don't want to look a huge list every single time I change something, I'd rather have a reference text near me and manually find it and be able to enter it directly than for the editor to open up a f** list for me whenever I want to change something fast. Eventually I will know which thing I will ever NEED and I'd like to be able to just type it in than to search a laggy as hell list.
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I picked it up easily, but I don't know how to conveniently queue up orders in the Trigger Editor without recreating the action again and again.
EDIT: also, how do you make it so that you can create a new region / variable set for a unit created. I currently have a tower defense map and I want the "Fighter" unit you can place on the path to attract the attention of only one zergling on the path, so that the other zerglings go through them.