If you use trigger to remove "null" behavior from a unit, it will remove every behavior from this unit instead of none.
When using behavior (or any other "game-link") variables, give 'em a initial value instead of null, or you may waste half a hour to find out why just like me.
If you use trigger to remove "null" behavior from a unit, it will remove every behavior from this unit instead of none.
When using behavior (or any other "game-link") variables, give 'em a initial value instead of null, or you may waste half a hour to find out why just like me.