Are you sure about that? Every single video on normal mapping in Max shows normals rendering in viewport, and all of them are just using the Standard shader.
Also, played with the driver configuration and adding lights, and it didn't have any effect. It hasn't showed up in viewport or rendering.
I am using the Starcraft II material shader. Also, I've found that while I can't view specularity maps in viewport yet, I can still adjust the specularity level in the SCII shader menu. However, it's not the specularity issue that's bothering me so much as the normal mapping issue. I've watched and read dozens of tutorials on implementing normal maps in Max, and while I've successfully created some, I've yet to actually be able to see them on my model, even if I render it.
Also, @ Jaxter
I'm still new to the program, but if you want some basic help, I highly recommend watching this tutorial series. It's a few hours long, but it's incredibly helpful for mastering the basics of Max.
I'm completely new to modeling and texturing (just started about 2 weeks ago), and I'm attempting to create entirely original units for an SC2 mod. Everything's gone right so far, but I've been having a major issue with viewing textures in 3ds Max 9 for the past few days, and I've been unable to work around it.
This is a model I've been working on, and while I've had no issue applying diffuse maps I've made it to, for whatever reason, adding specular maps and normal maps has absolutely no effect on it, regardless of whether I'm looking at it in the viewport or rendering.
Also note, I have been following tutorials on this site, and I am using the Starcraft 2 shader plugin for Max, and I have been applying the maps as Starcraft 2 Bitmaps. Looking up the issue has yielded no fixes. Maybe someone here knows the problem?
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@xcorbo: Go
Do you have an IM, like Yahoo or Skype or something? It'd probably be better to go over this in a real time conversation.
@xcorbo: Go
Are you sure about that? Every single video on normal mapping in Max shows normals rendering in viewport, and all of them are just using the Standard shader.
Also, played with the driver configuration and adding lights, and it didn't have any effect. It hasn't showed up in viewport or rendering.
@xcorbo: Go
I am using the Starcraft II material shader. Also, I've found that while I can't view specularity maps in viewport yet, I can still adjust the specularity level in the SCII shader menu. However, it's not the specularity issue that's bothering me so much as the normal mapping issue. I've watched and read dozens of tutorials on implementing normal maps in Max, and while I've successfully created some, I've yet to actually be able to see them on my model, even if I render it.
Also, @ Jaxter
I'm still new to the program, but if you want some basic help, I highly recommend watching this tutorial series. It's a few hours long, but it's incredibly helpful for mastering the basics of Max.
Hi
I'm completely new to modeling and texturing (just started about 2 weeks ago), and I'm attempting to create entirely original units for an SC2 mod. Everything's gone right so far, but I've been having a major issue with viewing textures in 3ds Max 9 for the past few days, and I've been unable to work around it.
This is a model I've been working on, and while I've had no issue applying diffuse maps I've made it to, for whatever reason, adding specular maps and normal maps has absolutely no effect on it, regardless of whether I'm looking at it in the viewport or rendering.
Also note, I have been following tutorials on this site, and I am using the Starcraft 2 shader plugin for Max, and I have been applying the maps as Starcraft 2 Bitmaps. Looking up the issue has yielded no fixes. Maybe someone here knows the problem?