I have been testing the last few days and I think something is just screwy. When I create a new map just for these tests, then everything works as described. :\ Sorry about the confusion guys and thanks a ton for your help. Now that I am a little more proficient with the data editor, I hope to not make mistakes like this in the future.
Well, I wanted to do a new map to show you what I mean, and apparently on my real map, things are a bit screwy. No big deal. On the new map, these are the things I changed:
Interestingly, the Marine takes the full damage. Shouldn't he take reduced damage due to 500 armor? I am confused.
I also added an Odin and some zerglings. He attacks and kills them fine. On my real map he attacks them but doesn't kill them. I think I need to take a closer look at the data.
The psi blast is ranged and the talons are melee. I am currently playing around with the values. It seems to me that when a nuke is launched, the units are completely vulnerable, as well as when they are moving. Is this true?
I apparently don't fully understand how the relationship between armor and damage work. Here's what I think:
If a unit is being attacked and has 0 armor, and the attacking unit does 100 damage, the attacked unit takes 100 damage.
If a unit is being attacked and has 100 armor, the attacked unit takes 0 damage.
Is this at all correct? It seems to work like this sometimes, and other times it doesn't.
Here an example:
I have a unit that uses upgrades to armor. Level 3 upgrades go up to 98 so in total the unit can have 100 upgrades. At 100 upgrades, the unit has 500 armor. So, with the unit (marine) at 50 armor, and Kerrigan(Tyrador) at 50 damage psi-blast, the marine takes 50 damage every 3 or 4 attacks. At 0 armor, the marine takes 50 damage almost every attack. How is this determined? This makes it very hard to balance.
On another, more annoying note: How can I get Odin to attack Zerglings? I have looked everywhere in the data module and can't find anything that would keep him from doing so.
Thanks in advance!!
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@DrSuperEvil: Go
I have been testing the last few days and I think something is just screwy. When I create a new map just for these tests, then everything works as described. :\ Sorry about the confusion guys and thanks a ton for your help. Now that I am a little more proficient with the data editor, I hope to not make mistakes like this in the future.
<<reply 426589>
Is the damage from the Talons also spell damage? He takes full damage from those too.
@Kueken531: Go
Well, I wanted to do a new map to show you what I mean, and apparently on my real map, things are a bit screwy. No big deal. On the new map, these are the things I changed:
Marine: Max Life - 1000 Life - 1000 Armor - 500
Kerrigan Tyrador: Invulnerable check removed Psi Blast - 50damage
Interestingly, the Marine takes the full damage. Shouldn't he take reduced damage due to 500 armor? I am confused.
I also added an Odin and some zerglings. He attacks and kills them fine. On my real map he attacks them but doesn't kill them. I think I need to take a closer look at the data.
If you still want to see test map, let me know.
@SkeletalHammer: Go
The psi blast is ranged and the talons are melee. I am currently playing around with the values. It seems to me that when a nuke is launched, the units are completely vulnerable, as well as when they are moving. Is this true?
Hi guys,
I apparently don't fully understand how the relationship between armor and damage work. Here's what I think:
If a unit is being attacked and has 0 armor, and the attacking unit does 100 damage, the attacked unit takes 100 damage. If a unit is being attacked and has 100 armor, the attacked unit takes 0 damage.
Is this at all correct? It seems to work like this sometimes, and other times it doesn't.
Here an example:
I have a unit that uses upgrades to armor. Level 3 upgrades go up to 98 so in total the unit can have 100 upgrades. At 100 upgrades, the unit has 500 armor. So, with the unit (marine) at 50 armor, and Kerrigan(Tyrador) at 50 damage psi-blast, the marine takes 50 damage every 3 or 4 attacks. At 0 armor, the marine takes 50 damage almost every attack. How is this determined? This makes it very hard to balance.
On another, more annoying note: How can I get Odin to attack Zerglings? I have looked everywhere in the data module and can't find anything that would keep him from doing so.
Thanks in advance!!