Oh boy, I think I get some of it. But im confused still.
Under the UnitCreated trigger, for the Condition how did you select the Barracks? How would I go about changing it to any other building?
Also from looking at this, where in this does it kill the unit being made? There would be 3 switches (for each of the 4 players) and the unit that gets created would determine which switch to set off and then kill that unit and the building that created the unit.
I have a building that has 3 special units that when 1 is built I want it to, then remove the building, remove the special unit, and then turn on a toggle/switch.
There would then be another trigger that would only activate when the Toggle is active and the player's kill count is between a min and max. This would then spawn a unit at a region at a constant interval.
So how do I go about this?
In SC1 Editor you had like 256 "toggles" that you could switch, on/off or have toggled and then you could make commands use the toggles as a condition to fire off the events. Is there anything like this? Is it Variables? I could literally write this out how SC1 triggers would do this if you have trouble understanding what I want.
I used to be hugely into the Original SC map editor and was very good with the triggers but this is a whole new experience. Im scared and afraid XD
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@VisionElf: Go
Oh boy, I think I get some of it. But im confused still.
Under the UnitCreated trigger, for the Condition how did you select the Barracks? How would I go about changing it to any other building?
Also from looking at this, where in this does it kill the unit being made? There would be 3 switches (for each of the 4 players) and the unit that gets created would determine which switch to set off and then kill that unit and the building that created the unit.
I have a building that has 3 special units that when 1 is built I want it to, then remove the building, remove the special unit, and then turn on a toggle/switch.
There would then be another trigger that would only activate when the Toggle is active and the player's kill count is between a min and max. This would then spawn a unit at a region at a constant interval.
So how do I go about this?
In SC1 Editor you had like 256 "toggles" that you could switch, on/off or have toggled and then you could make commands use the toggles as a condition to fire off the events. Is there anything like this? Is it Variables? I could literally write this out how SC1 triggers would do this if you have trouble understanding what I want.
I used to be hugely into the Original SC map editor and was very good with the triggers but this is a whole new experience. Im scared and afraid XD