I'm working on a map that is an extension of melee play, but on a much larger map scale. As I develop the mod I plan to add more features but right now, it's on a normal melee map (forbidden planet) but the map is modified as to be larger and less boring to fight on.
One of the biggest issues as of now however is gameplay balance. It is difficult to gauge the effectiveness of a unit when it is not actively being used. So I'd like to have the AI test unit compositions for me. However, I have no experience with AI scripting, and sadly, the AI doesn't seem to like my custom units at all (technically they already exist... I'm talking about goliaths, killteam marauders, firebats, the APC, stone zealots, and so on).
Is there any way to have the AI utilize these new units? I do not wish to modify the AI itself, but rather I just want to add my units into its composition. If I have to learn how to script the AI then so be it. I know java, at least.
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Hi, my name is FruitNinja.
I'm working on a map that is an extension of melee play, but on a much larger map scale. As I develop the mod I plan to add more features but right now, it's on a normal melee map (forbidden planet) but the map is modified as to be larger and less boring to fight on.
One of the biggest issues as of now however is gameplay balance. It is difficult to gauge the effectiveness of a unit when it is not actively being used. So I'd like to have the AI test unit compositions for me. However, I have no experience with AI scripting, and sadly, the AI doesn't seem to like my custom units at all (technically they already exist... I'm talking about goliaths, killteam marauders, firebats, the APC, stone zealots, and so on).
Is there any way to have the AI utilize these new units? I do not wish to modify the AI itself, but rather I just want to add my units into its composition. If I have to learn how to script the AI then so be it. I know java, at least.