can the Modify Player effect refund a percent of the buffed unit? cause I don't wanna create a seperate effect for each building that needs to be refunded
Make an effect:
any effect that will be picked up by a 'unit uses effect' event (i used a create persistant)
Make a behaviour:
with a Removal Validator - Is Constructing
duration - 0
Make the Effect - Final to the above created effect
Make a trigger
event - unit uses effect
condition - unit is alive == false
action - increases *resource* of owning player by *resource* cost of unit type of triggering effect unit
I didn't know where to put this, in triggers or data, so I put it here. Sorry D:
Is it possible to refund a building's cost if its killed during construction? If so, how do I go about doing that?
I know the "is unit under construction" condition doesnt work on dead units, so I can't use that here.
Help would be appriciated : )
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can the Modify Player effect refund a percent of the buffed unit? cause I don't wanna create a seperate effect for each building that needs to be refunded
Bump~
Figured it out (mix of data and triggers):
Make an effect:
any effect that will be picked up by a 'unit uses effect' event (i used a create persistant)
Make a behaviour:
with a Removal Validator - Is Constructing
duration - 0
Make the Effect - Final to the above created effect
Make a trigger
event - unit uses effect
condition - unit is alive == false
action - increases *resource* of owning player by *resource* cost of unit type of triggering effect unit
I didn't know where to put this, in triggers or data, so I put it here. Sorry D:
Is it possible to refund a building's cost if its killed during construction? If so, how do I go about doing that? I know the "is unit under construction" condition doesnt work on dead units, so I can't use that here.
Help would be appriciated : )