Hello from New York State. I've been having an issue where I need to check if a player is part of a player group before an action is done.
Events
-Player presses a button
Actions
Camera Zoom for (triggering Player) over 1 second
Wait for 1 second
Wait for Conditions every 1 seconds
(Number of Players in Group PlayerMovingCamera)
Add TriggeringPlayer to PlayerGroup Player Moving Camera
Set CameraBounds for (Copy of PlayerMovingcamera)
Remove Player from Group (Player Moving Camera)
Add Player to Playergroup 2
This is the current issue. I need to have the game check to see if the player is in playergroup2 before initiating the action. This is because I do not want this trigger to be accessible to players that have already used it. It zooms the player out a distance and then resets their camera to some place else. They would have to do another trigger to have their camera bounds set back to where they would be able to use this trigger again. I have attempted to use If, Then, Else statements in order to try and check but none of the options seem to be exactly what I need.
TL;DR I need a way to check if a player is a part of a player group either in the events section or in the actions before any of the actions are done.
Hello from New York State. I've been having an issue where I need to check if a player is part of a player group before an action is done.
Events -Player presses a button
Actions Camera Zoom for (triggering Player) over 1 second Wait for 1 second Wait for Conditions every 1 seconds (Number of Players in Group PlayerMovingCamera) Add TriggeringPlayer to PlayerGroup Player Moving Camera Set CameraBounds for (Copy of PlayerMovingcamera) Remove Player from Group (Player Moving Camera) Add Player to Playergroup 2
This is the current issue. I need to have the game check to see if the player is in playergroup2 before initiating the action. This is because I do not want this trigger to be accessible to players that have already used it. It zooms the player out a distance and then resets their camera to some place else. They would have to do another trigger to have their camera bounds set back to where they would be able to use this trigger again. I have attempted to use If, Then, Else statements in order to try and check but none of the options seem to be exactly what I need.
TL;DR I need a way to check if a player is a part of a player group either in the events section or in the actions before any of the actions are done.