So how would you go about creating a new unit? I have a cursory understanding of attacks being edited as effects and stats like move speed armor hp and energy seem easy enough to modify, but actors and sounds are giving me a lot of trouble.
On a new map I tried making a new actor copying the Zealot Prisoner (Last time I followed http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ and the comments dealing with differences in editor versions to create Protoss Warrior) with the properties listed in the image below. Now I get "More than one CActorUnit persisting in the same unit scope:" as an error message and my warrior is still actorless
It also looks like there are multiple (unit)_Death actors missing from my actors list. is my list incomplete? or are some units death animations stored under a different name?
I've checked the data fields for both prisoner zealot and regular zealot and their death actor models are both UnitDeathModel which i assume is either a null reference or an actor-specific reference, as my Protoss Warrior (prisoner zealot copy) throws an error on death if i use UnitDeathModel. Zealot_Death throws no error but also plays no animation. any ideas on what i'm doing wrong?
So how would you go about creating a new unit? I have a cursory understanding of attacks being edited as effects and stats like move speed armor hp and energy seem easy enough to modify, but actors and sounds are giving me a lot of trouble.
On a new map I tried making a new actor copying the Zealot Prisoner (Last time I followed http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ and the comments dealing with differences in editor versions to create Protoss Warrior) with the properties listed in the image below. Now I get "More than one CActorUnit persisting in the same unit scope:" as an error message and my warrior is still actorless
how do i tell what's linked?
and how do you use the actor of a standard unit without duplicating it?
are copying and duplicating functionally different?
this whole editor is very frustrating.
It also looks like there are multiple (unit)_Death actors missing from my actors list. is my list incomplete? or are some units death animations stored under a different name?
I've checked the data fields for both prisoner zealot and regular zealot and their death actor models are both UnitDeathModel which i assume is either a null reference or an actor-specific reference, as my Protoss Warrior (prisoner zealot copy) throws an error on death if i use UnitDeathModel. Zealot_Death throws no error but also plays no animation. any ideas on what i'm doing wrong?