thank you very much for your tutorial.
But, if I see this right, you only set the teams ingame as they are in the lobby?
What I need is:
The Lobby place should refer to the ingame player number.
Like:
Player 1 in Team 1 in Lobby = Player 1
Player 2 in Team 1 in Lobby = Player 2
Player 1 in Team 2 in Lobby = Player 3
Player 2 in Team 2 in Lobby = Player 4
The problem is, that this must be in exact this way, cause all the buildings and the whole script is set up like this. Unfortunately I didn't know that this whole lobby <> ingame shit exists befor I started to make my map...
But what you said "Each player gets his player number in the order they join the lobby." makes me think that this is impossible... :(
I know that this topic is discussed a lot, but I can`t find a solution that works with my map.
Right now I`m really pissed of and frustrated, so i would be really pleased if you could help me...
So, here is what I want:
The idea of my map:
Team 1: Player 1 and Player 2
Team 2: Player 3 and Player 4
One Player (Player 1 and 3) only can create Units and is about to fight. The other Player (2 and 4) in the team is responsible for gaining ressources.
The problem is - again and again - that the player ingame do not correspond to the player/team set in the lobby, expecially when they are drag n dropped there...
So, I really tried a lot (Triggers, Map varieties,...) but nothing really worked. Can someone please give me a hint how to fix that?
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@Oneiros33: Go
oh man, this is hard. I think I wait until they patched it^^
@Oneiros33: Go
Hey Oneiros,
thank you very much for your tutorial.
But, if I see this right, you only set the teams ingame as they are in the lobby?
What I need is:
The Lobby place should refer to the ingame player number.
Like:
Player 1 in Team 1 in Lobby = Player 1
Player 2 in Team 1 in Lobby = Player 2
Player 1 in Team 2 in Lobby = Player 3
Player 2 in Team 2 in Lobby = Player 4
Hope you see this in this pic:
http://imageshack.us/photo/my-images/714/dooferscheiss.jpg/
The problem is, that this must be in exact this way, cause all the buildings and the whole script is set up like this. Unfortunately I didn't know that this whole lobby <> ingame shit exists befor I started to make my map...
But what you said "Each player gets his player number in the order they join the lobby." makes me think that this is impossible... :(
@Kueken531: Go
Hey Kueken,
thanks für your response. This is what I already found, but unfortunately this doesn't solve all of my problems...
The Problem is, that not only the Teams must be set, but also the starting positions. -> see pic: http://imageshack.us/photo/my-images/10/blubvk.jpg/
So that the Player get this Buildings: Player 1&3: different buildings for unit producing. Player 2&4: One Orbital Command + some SCVs
Hope you can understand what I want: So Lobby Player 1 should be ingame Player 1 (get the buildings of Player number 1 set in the editor) and so on...
thanks
Hey guys,
I know that this topic is discussed a lot, but I can`t find a solution that works with my map. Right now I`m really pissed of and frustrated, so i would be really pleased if you could help me... So, here is what I want:
The idea of my map: Team 1: Player 1 and Player 2
Team 2: Player 3 and Player 4
One Player (Player 1 and 3) only can create Units and is about to fight. The other Player (2 and 4) in the team is responsible for gaining ressources.
The problem is - again and again - that the player ingame do not correspond to the player/team set in the lobby, expecially when they are drag n dropped there...
So, I really tried a lot (Triggers, Map varieties,...) but nothing really worked. Can someone please give me a hint how to fix that?