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    posted a message on [extension mods] Can I use triggers?

    Thanks guys, it works!!

    Posted in: General Chat
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    posted a message on [extension mods] Can I use triggers?

    Hey Cacho56, thanks for the fast reply! I did as you said and imported the library with the triggers to my mod-file. But it doesn't work. Is there something else I have to do? screenshot

    Posted in: General Chat
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    posted a message on [extension mods] Can I use triggers?

    Hello there,

    I would like to create a Mod, but unfortunately I can't use triggers. I'm not sure if I'm too stupid or if it's not implemented... So ist there a way to use triggers in mods?

    thanks!

    Posted in: General Chat
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    posted a message on Lobby vs. Ingame Playernumber

    @IliIilI: Go

    Hey IliIilI,

    thanky for your respond! What type has variable g? Attribute ID (Player) ?

    Posted in: Galaxy Scripting
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    posted a message on Lobby vs. Ingame Playernumber

    Hey guys,

    about half a year ago I started a thread with the same issue. Since nobody could help me, I could never finished my map, althought it is actually ready to launch. :/ This is my (last) try to get any help concerning following problem:

    The idea of my map:

    Team 1: Player 1 and Player 2 and Team 2: Player 3 and Player 4

    One Player (Player 1 and 3) only can create units and is about to fight. The other Player (2 and 4) in the team is responsible for gaining ressources and sends them to their teammate who builds units.

    The problem is that the playernumber ingame do not correspond to the player set in the lobby, expecially when they are drag n dropped there...

    So, I really tried a lot (Triggers, Map varieties,...) but nothing really worked. Can someone please give me a hint how to fix that? I want that Lobby Player 1 is ingame Player 1, Lobby PLayer 2 ingame Player 2 and so on...

    Perhaps blizz patched it meanwhile and I don't know?

    (The map is called farm'n'fight if you want to check it out)

    Posted in: Galaxy Scripting
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    posted a message on I hate the lobby problems

    How could you detect the lobby teams? Can`t wait to see the code =)

    Posted in: Miscellaneous Development
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    posted a message on Lobby vs. Teams ingame

    @Oneiros33: Go

    oh man, this is hard. I think I wait until they patched it^^

    Posted in: Miscellaneous Development
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    posted a message on Lobby vs. Teams ingame

    @Oneiros33: Go

    Hey Oneiros,

    thank you very much for your tutorial.
    But, if I see this right, you only set the teams ingame as they are in the lobby?

    What I need is:
    The Lobby place should refer to the ingame player number.
    Like:
    Player 1 in Team 1 in Lobby = Player 1
    Player 2 in Team 1 in Lobby = Player 2
    Player 1 in Team 2 in Lobby = Player 3
    Player 2 in Team 2 in Lobby = Player 4

    Hope you see this in this pic:
    http://imageshack.us/photo/my-images/714/dooferscheiss.jpg/

    The problem is, that this must be in exact this way, cause all the buildings and the whole script is set up like this. Unfortunately I didn't know that this whole lobby <> ingame shit exists befor I started to make my map...
    But what you said "Each player gets his player number in the order they join the lobby." makes me think that this is impossible... :(

    Posted in: Miscellaneous Development
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    posted a message on I hate the lobby problems

    @Lonami: Go

    Hey, I have quite the same problems... Did it work?

    Posted in: Miscellaneous Development
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    posted a message on Lobby vs. Teams ingame

    @Kueken531: Go

    Hey Kueken,

    thanks für your response. This is what I already found, but unfortunately this doesn't solve all of my problems...

    The Problem is, that not only the Teams must be set, but also the starting positions. -> see pic: http://imageshack.us/photo/my-images/10/blubvk.jpg/

    So that the Player get this Buildings: Player 1&3: different buildings for unit producing. Player 2&4: One Orbital Command + some SCVs

    Hope you can understand what I want: So Lobby Player 1 should be ingame Player 1 (get the buildings of Player number 1 set in the editor) and so on...

    thanks

    Posted in: Miscellaneous Development
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    posted a message on Lobby vs. Teams ingame

    Hey guys,

    I know that this topic is discussed a lot, but I can`t find a solution that works with my map. Right now I`m really pissed of and frustrated, so i would be really pleased if you could help me... So, here is what I want:

    The idea of my map: Team 1: Player 1 and Player 2

    Team 2: Player 3 and Player 4

    One Player (Player 1 and 3) only can create Units and is about to fight. The other Player (2 and 4) in the team is responsible for gaining ressources.

    The problem is - again and again - that the player ingame do not correspond to the player/team set in the lobby, expecially when they are drag n dropped there...

    So, I really tried a lot (Triggers, Map varieties,...) but nothing really worked. Can someone please give me a hint how to fix that?

    Posted in: Miscellaneous Development
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