Just had another thought. Removing abilities from the command card only: would this be bad standards? For all intents and purposes, taking them off the comamnd card works, but the data link is still there; what are the cons of this?
Hey guys, I have been browsing this site for a while now as a resource for my map making, thumbs up all!
I made this post because I have a question that I have yet to find an answer for.
basicaly, do any of you guys have any particular standards you try to follow in your work, to make things easier for editing?
For example, I give any new entries in the data editor for my map, a prefix donting it belonging to that map.
Another thing I was debating was to create a clone of all exisiting assets that I want to utilise in my map, regardless of whether I change their stats or not (although I can't be sure if this is for the better or worse?)
So yeah, any of you guys follow any standards to make the general creation process more organised and methodical?
:)
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@DrSuperEvil: Go
Just had another thought. Removing abilities from the command card only: would this be bad standards? For all intents and purposes, taking them off the comamnd card works, but the data link is still there; what are the cons of this?
:)
@DrSuperEvil: Go
Interesting answers! Myrk, that was my concern for asset duplication, so I guess that confirmation is what I was looking for!
Does Blizzard ever use the suffix often? I haven’t seen any use of it (off the top of my head), and can think of some uses for it!
Dr, you make abilities in the same way as me! seems to be the most logical with the way abilities are constructed! =p
Hey guys, I have been browsing this site for a while now as a resource for my map making, thumbs up all!
I made this post because I have a question that I have yet to find an answer for. basicaly, do any of you guys have any particular standards you try to follow in your work, to make things easier for editing? For example, I give any new entries in the data editor for my map, a prefix donting it belonging to that map. Another thing I was debating was to create a clone of all exisiting assets that I want to utilise in my map, regardless of whether I change their stats or not (although I can't be sure if this is for the better or worse?)
So yeah, any of you guys follow any standards to make the general creation process more organised and methodical?
:)