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Tried changing the background color, didn't work.
I don't think team colors are hue shifted. I think they just show through the alpha channel.
I'm not sure exactly how it works, and I dont have 3D studio max. Does anyone know if that's the only way to do it properly?
I'm developing a custom race, in which one of the buildings was an antenna.
I've created a supply depot copy unit and actor, and changed the actor model to the antenna with no difficulty.
I've extracted the antenna texture, added in an alpha channel and reimporting it to the data editor without difficulty.
However, rather than the team color coming through when placed by the player, the 'coloured' areas are black.
Any Idea what I'm doing wrong, or if it's not possible to have team colors on doodads converted to units?
I also noticed that the antenna texture was antenna_col, instead of antenna_diffuse, like it is in most other units.
Thanks in advance!
Tried changing the background color, didn't work.
I don't think team colors are hue shifted. I think they just show through the alpha channel.
I'm not sure exactly how it works, and I dont have 3D studio max. Does anyone know if that's the only way to do it properly?
I'm developing a custom race, in which one of the buildings was an antenna.
I've created a supply depot copy unit and actor, and changed the actor model to the antenna with no difficulty.
I've extracted the antenna texture, added in an alpha channel and reimporting it to the data editor without difficulty.
However, rather than the team color coming through when placed by the player, the 'coloured' areas are black.
Any Idea what I'm doing wrong, or if it's not possible to have team colors on doodads converted to units?
I also noticed that the antenna texture was antenna_col, instead of antenna_diffuse, like it is in most other units.
Thanks in advance!