Thanks, I will do that! I find myself browsing this forum frequently.
Yes, triggers will have to do then. I checked the mind control ability, it's the same.
I'd say that's officially a bug. Where do I report editor bugs to bilzzard? B.net forum?
Hey there. I'm designing a map that depends heavily on capturing units from other players.
I have several custom abilities that do this, and I'm slowly getting the hang of the data editor.
My problem is this:
Using the buff behavior, there is an option to change the player ownership.
(Behavior - Player - Value)
Now, it changes control of the unit or structure just fine, but if that unit gives supply, it does not count towards the controlling players supply. It still counts to the original player. If player one has only one supply depot, and player 2 captures it, player 1 will still read 8 supply, and player 2 will read 0.
Is this a bug in the editor, or do I have to set a flag or another option somewhere?
I realize I could rework it so that it works with triggers, but I'd prefer if this could be packed as a mod with as little re tailoring to new maps as possible.
Resolved thanks to Shardfenix!
For future reference:
People will find that transferring unit ownership using the
Buff: Behavior - Player - Value:
Field will result in the unit command being changed, but not true ownership. The units supply will still belong to the original owner.
To change the unit ownership including it's supply cost use:
@shardfenix: Go
Thank you sir! That's rockin awesome!
Thanks, I will do that! I find myself browsing this forum frequently.
Yes, triggers will have to do then. I checked the mind control ability, it's the same. I'd say that's officially a bug. Where do I report editor bugs to bilzzard? B.net forum?
Thanks for the suggestion, Cheers.
Hey there. I'm designing a map that depends heavily on capturing units from other players.
I have several custom abilities that do this, and I'm slowly getting the hang of the data editor.
My problem is this:
Using the buff behavior, there is an option to change the player ownership.
(Behavior - Player - Value)
Now, it changes control of the unit or structure just fine, but if that unit gives supply, it does not count towards the controlling players supply. It still counts to the original player. If player one has only one supply depot, and player 2 captures it, player 1 will still read 8 supply, and player 2 will read 0.
Is this a bug in the editor, or do I have to set a flag or another option somewhere?
I realize I could rework it so that it works with triggers, but I'd prefer if this could be packed as a mod with as little re tailoring to new maps as possible.
Resolved thanks to Shardfenix!
For future reference:
People will find that transferring unit ownership using the
Field will result in the unit command being changed, but not true ownership. The units supply will still belong to the original owner. To change the unit ownership including it's supply cost use: