I don't know why it isn't working. I've tried saving the imported, and project, but doesn't work.
It's the SpiderMine Portrait by Thrikodias. It's only one file (an .m3)
It seems to work fine in the Cutscene Editor. I see it's animations, models, and textures all fine.
For some reason, whenever I try to use an imported model on an actor, It simply doesn't appear in the list.
I want to be able to use these custom models and portraits found on Assets. Can't find out how, or why it doesn't work for me.
It's probably a really simple answer, but I want to know so I can get into this.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@ThePreserver: Go
Dude. You are great. Thank you. You solved my problem and now I can use custom models. Really. I can't express how thankful I am.
@ThePreserver: Go
I don't know how to work that. EDIT: The only thing I was able to import and use were Icons.
@ThePreserver: Go
Yes. Trying to make the Spider Mine (and Spider Mine (Burrowed)) have a portrait.
@ThePreserver: Go
I don't know why it isn't working. I've tried saving the imported, and project, but doesn't work.
It's the SpiderMine Portrait by Thrikodias. It's only one file (an .m3) It seems to work fine in the Cutscene Editor. I see it's animations, models, and textures all fine.
For some reason, whenever I try to use an imported model on an actor, It simply doesn't appear in the list. I want to be able to use these custom models and portraits found on Assets. Can't find out how, or why it doesn't work for me. It's probably a really simple answer, but I want to know so I can get into this.