i add a cooldown to the reaper's jump ability, let's say it's ten seconds.
so now while the reaper is waiting for the ability to cool down, his pathing gets all screwed up; basically he just sort of slides along the walls and doesn't go around obstacles, he just waits at the foot of the cliff for the ability to be cooled off.
how can i fix this?
btw i added this cooldown in the behaviour section of the data, is this what is affecting it? and can i change it somewhere else?
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i add a cooldown to the reaper's jump ability, let's say it's ten seconds.
so now while the reaper is waiting for the ability to cool down, his pathing gets all screwed up; basically he just sort of slides along the walls and doesn't go around obstacles, he just waits at the foot of the cliff for the ability to be cooled off.
how can i fix this?
btw i added this cooldown in the behaviour section of the data, is this what is affecting it? and can i change it somewhere else?