Your take on Golems is very interesting. I would not have expected for the terrain to be so diverse, but it seems to work.
My question for you is, what is the purpose of the Dark Shrine? Also, will you be able to switch between your spawning golem types during the game? The only thing that I find that differentiates too much from the SC1 version is that it looks as though you can only have 4 players.
The fighting area terrain too, I think, could be in more of an elliptical shape instead of a square one.
One final, minor complaint is the special golem button. In the SC1 map, you had to use timing to get certain golems that required 3+ civs, but with this button it takes that feature away.
Other than those complaints, I think overall it looks like you have spiced up Golems.
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Your take on Golems is very interesting. I would not have expected for the terrain to be so diverse, but it seems to work.
My question for you is, what is the purpose of the Dark Shrine? Also, will you be able to switch between your spawning golem types during the game? The only thing that I find that differentiates too much from the SC1 version is that it looks as though you can only have 4 players.
The fighting area terrain too, I think, could be in more of an elliptical shape instead of a square one.
One final, minor complaint is the special golem button. In the SC1 map, you had to use timing to get certain golems that required 3+ civs, but with this button it takes that feature away.
Other than those complaints, I think overall it looks like you have spiced up Golems.