I had a look at the mutalisk's bounce effect, and clearly it will only work if the attack uses a projectile; a non-projectile attack will just deal the damage in a search area instead of issuing the second attack. Is there any way to create a similar bounce effect for a non-projectile attack? The attack I'm using is the archon's, which has a beam model.
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Oh, there's a "maximum count" value. Well, that was obvious :l. Thanks for the link ^^
I had a look at the mutalisk's bounce effect, and clearly it will only work if the attack uses a projectile; a non-projectile attack will just deal the damage in a search area instead of issuing the second attack. Is there any way to create a similar bounce effect for a non-projectile attack? The attack I'm using is the archon's, which has a beam model.