Back in WC3 (and other games of course) one could hide a part of a model by filling its alpha channel. Is this still true for SC2? If so, which texture file should I edit? I am referring to the difernt types of texture files (diffuse, emissive, normal or specular) which one can find in the MPQ files.
Thanks in advance
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Heya,
Back in WC3 (and other games of course) one could hide a part of a model by filling its alpha channel. Is this still true for SC2? If so, which texture file should I edit? I am referring to the difernt types of texture files (diffuse, emissive, normal or specular) which one can find in the MPQ files.
Thanks in advance