Doesn't sound complicated at all, but I have never done it before.
BUT FIRST, A QUESTION: The implication here is that if I were to change the model, I could change it to a model that isn't used in the melee standard assets, like a campaign model. Is that the case?
Hey I'm brand new to GE, but spent tons of time with the world editor and staredit.
So I've got an idea for a map which absolutely screams in need of a colonist critter for decoration. How, if at all, could I set my map up to have a unit with the colonist model as a new critter in my map -a MELEE MAP? (The idea being to not invalidate the melee properties of the map...) To be honest I have no idea which direction from which to approach the problem. Help?
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:)
Doesn't sound complicated at all, but I have never done it before.
BUT FIRST, A QUESTION: The implication here is that if I were to change the model, I could change it to a model that isn't used in the melee standard assets, like a campaign model. Is that the case?
Mkay, so how do I go about that?
You see, I'm really, really new to GE.
You're ABSOLUTELY sure.
Hey I'm brand new to GE, but spent tons of time with the world editor and staredit.
So I've got an idea for a map which absolutely screams in need of a colonist critter for decoration. How, if at all, could I set my map up to have a unit with the colonist model as a new critter in my map -a MELEE MAP? (The idea being to not invalidate the melee properties of the map...) To be honest I have no idea which direction from which to approach the problem. Help?