What I'm actually trying to do at the moment is a third-person camera. That can freely rotate around the set target (the character) can rotate around it (the Thaw parameter) change it's pitch and zoom-in/zoom-out. Pretty simple.
What I want to know, is it better to set a Player Camera to a Camera Object and attach camera to my target. Or try to modify the default player camera.
I need to have free control over what button does what, how it does it, etc.
Anyone toyed around with that? Any advices?
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Hellow,
What I'm actually trying to do at the moment is a third-person camera. That can freely rotate around the set target (the character) can rotate around it (the Thaw parameter) change it's pitch and zoom-in/zoom-out. Pretty simple.
What I want to know, is it better to set a Player Camera to a Camera Object and attach camera to my target. Or try to modify the default player camera.
I need to have free control over what button does what, how it does it, etc.
Anyone toyed around with that? Any advices?