What I'm actually trying to do at the moment is a third-person camera. That can freely rotate around the set target (the character) can rotate around it (the Thaw parameter) change it's pitch and zoom-in/zoom-out. Pretty simple.
What I want to know, is it better to set a Player Camera to a Camera Object and attach camera to my target. Or try to modify the default player camera.
I need to have free control over what button does what, how it does it, etc.
No Soul RPG is "Almost" your run-out-of-the-mill Hack'n'Slash RPG.
Based in an eccentric world, Zeran, where each being as a soul with it's own affinties with it's world. But an unprecedent event happened about a dozen year ago. Portals known as "Door of Void" has opened all over the world and creatures now known as No Soul, have came surging into the world. Those mysterious beings seem devoid of any sentient intelligence and seems to only live to eat all that is.
You are now a dozen years after this event, thing seems to have settled but much remain unexplained.
"What are these creatures?"
"Do they really have no souls?"
"So many unexplained events..."
Explore the world as one of the many heroes and discover the secrets of "No Soul RPG"
Alpha Features Objectives
This section list the objective of the "Alpha" phase.
The first playable alpha is scheduled 24 September. Even though we are not vets programmers, we hope to bring you a full fledged gaming experience. So heh, be patient with us. We are open to suggestions and questions so ask away. =)
PS: There's a lot of unreleased documentation on more features, etc. We've decided to only release what is imminent for now.
PPS: Meh, I'm not used to this forum formatting, so expect this page to change a lot with editting.
I know. :P
It's just that, unless I really need to discuss something I end up muting the voices. =P So when I decide to talk and unmute, I'm alway lost in the conversations. Ahahaha.
Meh, I'm not the talkative type. (Often prefer IRC and Forums to voice speaks) but meh I might use it. It have it convenience, it's quicker to solve something through voice chat than writing about it.
I'm excited at becoming an active member of this community.
Today I'm wrapping up a Unity 3D project and the SC2 project basic documentation. Hopefully, I'll be starting production tomorrow. So heh, guess I'll probably more information on my project tomorrow in the project section. =P
Well, Thank you.
I hope to enjoy my stay too and very well to be able to get good aid. Since game/map project just became my end session project and so I'll spend the next 160 working hours (maybe more) on that! I've also been allowed to external manpower and ressources. :3
Well since I'm new and not many here may know me I think I'll introduce myself.
Who's Oninji?
Firstly, I go usally by the alias of Oninji, sometime Enzel. My real first name is Rick, I'm a bit known in the game industry but not like a "star" or whatever. Been, Tech Support, Community Manager, Game Master and Moderator for several games commercial and non-commercial alike. I've participated. into countless beta's and write reviews from time to time. But as far as the name Oninji meaning, that's all.
Who I am?
Well, Again, My name is Rick.
I'm a student in Game Design in last semester. I'm well versed in the art of Game Design and related documents. My skills in programing are beginner-intermediate. For the languages I can use AC1, a bit of ACS3, CSharp, Java, HTML and XHTML. As for Engines/Platforms I can use Unity3D, Macromedia Flash, Adobe Flash, Game Maker, WC3 Editor, SC Editor. As you see, I didn't honed my skills much on SC2 editor yet. As in arts, I ain't worth anything. I can use Photoshop and 3DS max studio, but I can't do much except minor modifications and 3D Integration (If you give me a fill 2D reference sheet, I might be able to model it in 3D... But I'm slow.)
Why Am I Here?
Well, since early after SC2 annoucement, as soon as I heard about SC2 Editor capabilities I've been interested in it and wanted to develop on it. I didn't had much time with college and everything until now. So I've decided me and another rookie (and a helper expert programer) to make a game on it. So I've come here, I've saw the work of SCII Mapster people and think that I might very well find ressources here to help me in my development. The goal of my production is to have an end product as complete as possible.
Final Words
In short, that's what I am and what is related to my "business" here. I'm open to questions, suggestions and others.
0
How to I completely disable a unit AI? So it won't move, attack or anything by itself?
0
Hellow,
What I'm actually trying to do at the moment is a third-person camera. That can freely rotate around the set target (the character) can rotate around it (the Thaw parameter) change it's pitch and zoom-in/zoom-out. Pretty simple.
What I want to know, is it better to set a Player Camera to a Camera Object and attach camera to my target. Or try to modify the default player camera.
I need to have free control over what button does what, how it does it, etc.
Anyone toyed around with that? Any advices?
0
No Soul RPG
By Chaos Stream Studio
What is No Soul RPG?
No Soul RPG is "Almost" your run-out-of-the-mill Hack'n'Slash RPG.
Based in an eccentric world, Zeran, where each being as a soul with it's own affinties with it's world. But an unprecedent event happened about a dozen year ago. Portals known as "Door of Void" has opened all over the world and creatures now known as No Soul, have came surging into the world. Those mysterious beings seem devoid of any sentient intelligence and seems to only live to eat all that is.
You are now a dozen years after this event, thing seems to have settled but much remain unexplained.
"What are these creatures?"
"Do they really have no souls?"
"So many unexplained events..."
Explore the world as one of the many heroes and discover the secrets of "No Soul RPG"
Alpha Features Objectives
This section list the objective of the "Alpha" phase.
Primaries
Final Worlds
The first playable alpha is scheduled 24 September. Even though we are not vets programmers, we hope to bring you a full fledged gaming experience. So heh, be patient with us. We are open to suggestions and questions so ask away. =)
PS: There's a lot of unreleased documentation on more features, etc. We've decided to only release what is imminent for now. PPS: Meh, I'm not used to this forum formatting, so expect this page to change a lot with editting.
0
@Molsterr: Go
I know. :P It's just that, unless I really need to discuss something I end up muting the voices. =P So when I decide to talk and unmute, I'm alway lost in the conversations. Ahahaha.
0
Meh, I'm not the talkative type. (Often prefer IRC and Forums to voice speaks) but meh I might use it. It have it convenience, it's quicker to solve something through voice chat than writing about it.
0
Thank you everyone for the warm welcome. :)
I'm excited at becoming an active member of this community.
Today I'm wrapping up a Unity 3D project and the SC2 project basic documentation. Hopefully, I'll be starting production tomorrow. So heh, guess I'll probably more information on my project tomorrow in the project section. =P
Anyway, thanks again for the weclome. :3
0
Well, Thank you. I hope to enjoy my stay too and very well to be able to get good aid. Since game/map project just became my end session project and so I'll spend the next 160 working hours (maybe more) on that! I've also been allowed to external manpower and ressources. :3
0
Hellow,
Well since I'm new and not many here may know me I think I'll introduce myself.
Who's Oninji?
Firstly, I go usally by the alias of Oninji, sometime Enzel. My real first name is Rick, I'm a bit known in the game industry but not like a "star" or whatever. Been, Tech Support, Community Manager, Game Master and Moderator for several games commercial and non-commercial alike. I've participated. into countless beta's and write reviews from time to time. But as far as the name Oninji meaning, that's all.
Who I am?
Well, Again, My name is Rick. I'm a student in Game Design in last semester. I'm well versed in the art of Game Design and related documents. My skills in programing are beginner-intermediate. For the languages I can use AC1, a bit of ACS3, CSharp, Java, HTML and XHTML. As for Engines/Platforms I can use Unity3D, Macromedia Flash, Adobe Flash, Game Maker, WC3 Editor, SC Editor. As you see, I didn't honed my skills much on SC2 editor yet. As in arts, I ain't worth anything. I can use Photoshop and 3DS max studio, but I can't do much except minor modifications and 3D Integration (If you give me a fill 2D reference sheet, I might be able to model it in 3D... But I'm slow.)
Why Am I Here?
Well, since early after SC2 annoucement, as soon as I heard about SC2 Editor capabilities I've been interested in it and wanted to develop on it. I didn't had much time with college and everything until now. So I've decided me and another rookie (and a helper expert programer) to make a game on it. So I've come here, I've saw the work of SCII Mapster people and think that I might very well find ressources here to help me in my development. The goal of my production is to have an end product as complete as possible.
Final Words
In short, that's what I am and what is related to my "business" here. I'm open to questions, suggestions and others.
Sorry if it was long. =D