I've been visiting this forum for a while and decided it was time to try and build my own map.
As this is my first go with the galaxy editor i'm not familiar with alot of functions, so i guessed maybe some of the more skilled people here have some solutions to my problems.
I'm currently building a bomberman style map. Its a small 4 player map with a marauder each as the bomberman. MrFizher Bman Test Map Img
What i got so far:
1. WSAD movement
2. When spacebar is pressed a zerg cocoon spawns at the players locations which explodes after 3 seconds
3. Fixed top down camera view for all players to see the whole map
To Do:
1. Correct explosion size and effects
2. Explosion area limited by line of sight
3. Upgrades that can be picked up to increase the size of the explosion.
4. Some stat tracking and leaderboards and stuff :)
Now my current problem where i'm struggling with is the explosion of the zerg cocoon. I've rigged up the baneling explode effect and triggerd it to explode 3 seconds after i pressed the spacebar. But the explosions seem to ignore line of sight. Instead of exploding up/down/left/right, it also seems to effect downleft/downright etc. So when i place a bomb above a solid stone (which cant explode), the nearest pylon still gets trapped in the blast. Also, i tried to get a cool explosion effect like in bomberman but i havnt found a way just yet to do that. Any help would be appreciated. Thanks.
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I'll try to formulate it better. How would i go about editing things like explosions, and the different properties of these kind of effects?
Hello there,
I've been visiting this forum for a while and decided it was time to try and build my own map.
As this is my first go with the galaxy editor i'm not familiar with alot of functions, so i guessed maybe some of the more skilled people here have some solutions to my problems.
I'm currently building a bomberman style map. Its a small 4 player map with a marauder each as the bomberman.
MrFizher Bman Test Map Img
What i got so far:
1. WSAD movement
2. When spacebar is pressed a zerg cocoon spawns at the players locations which explodes after 3 seconds
3. Fixed top down camera view for all players to see the whole map
To Do:
1. Correct explosion size and effects
2. Explosion area limited by line of sight
3. Upgrades that can be picked up to increase the size of the explosion.
4. Some stat tracking and leaderboards and stuff :)
Now my current problem where i'm struggling with is the explosion of the zerg cocoon. I've rigged up the baneling explode effect and triggerd it to explode 3 seconds after i pressed the spacebar. But the explosions seem to ignore line of sight. Instead of exploding up/down/left/right, it also seems to effect downleft/downright etc. So when i place a bomb above a solid stone (which cant explode), the nearest pylon still gets trapped in the blast. Also, i tried to get a cool explosion effect like in bomberman but i havnt found a way just yet to do that. Any help would be appreciated. Thanks.