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    posted a message on [Contest] WoW Boss

    Interesting contest for sure,

    Even though i'm just starting out with the editor i'll give it my best shot.
    Anyone got some advice on how to go about creating these 'boss maps' for beginners?

    Posted in: Project Workplace
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    posted a message on Directional Explosions

    bump

    Posted in: Miscellaneous Development
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    posted a message on condition: variable xx == yy ?

    No problem mate,

    I am just figuring out the editor myself, and if i can help anyone with the things i've learned, that would be great :)

    Posted in: Miscellaneous Development
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    posted a message on condition: variable xx == yy ?

    I would suggest making "is1" into a boolean. Booleans can be true or false. You can test these conditions before you execute an action.

    After making the boolean, go to your trigger. Go to "Condition" and choose "comparison" as the option. Then click on "comparison" and click variable. Here you will see your new made boolean. Choose your newly made boolean, then you can select if you want it to be true or false before executing the action.

    hope it helps

    Posted in: Miscellaneous Development
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    posted a message on Directional Explosions

    I'll try to formulate it better. How would i go about editing things like explosions, and the different properties of these kind of effects?

    Posted in: Miscellaneous Development
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    posted a message on SC2 Map Testing loads SLOOOWWWWWWW

    I'm no pro in any way with the sc2 editor, yet :), but it seems like you may have an infinite loop somewhere.

    I would recomment checking your triggers for any coding issues. Something like "while(1==1) do x" is an example.

    Hope it helps.

    Posted in: Miscellaneous Development
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    posted a message on Directional Explosions

    Hello there,

    I've been visiting this forum for a while and decided it was time to try and build my own map.
    As this is my first go with the galaxy editor i'm not familiar with alot of functions, so i guessed maybe some of the more skilled people here have some solutions to my problems.

    I'm currently building a bomberman style map. Its a small 4 player map with a marauder each as the bomberman.
    MrFizher Bman Test Map Img

    What i got so far:
    1. WSAD movement
    2. When spacebar is pressed a zerg cocoon spawns at the players locations which explodes after 3 seconds
    3. Fixed top down camera view for all players to see the whole map

    To Do:
    1. Correct explosion size and effects
    2. Explosion area limited by line of sight
    3. Upgrades that can be picked up to increase the size of the explosion.
    4. Some stat tracking and leaderboards and stuff :)

    Now my current problem where i'm struggling with is the explosion of the zerg cocoon. I've rigged up the baneling explode effect and triggerd it to explode 3 seconds after i pressed the spacebar. But the explosions seem to ignore line of sight. Instead of exploding up/down/left/right, it also seems to effect downleft/downright etc. So when i place a bomb above a solid stone (which cant explode), the nearest pylon still gets trapped in the blast. Also, i tried to get a cool explosion effect like in bomberman but i havnt found a way just yet to do that. Any help would be appreciated. Thanks.

    Posted in: Miscellaneous Development
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