b0ne and Tehonator, thanks for the tips, I certainly try both of them out.
Bone, yes I WAS serious, yet again, im young to the editor as i started messing around with it only a few days ago. Im sorry if i seem like an idiot, but I don't know exactly what im doing yet.
Terhonator, I think your approach seems more simple and easy to figure out, I'll consider it firstly. Thank you for the response.
Hey! Im working on a map involving a trigger being used when the map initializes, in which while the player has units in a specific regions, enemy units spawn at "spawn points" (regular points on the map) to attack the players units.
Currently, I have a trigger such as:
Events
Unit - Any unit enters within 1.0 of (Random point in Region006)
Local Variables
Unit - Any Unit <unit>
Region - Spawn Point 1 <point>
Conditions
Actions
General - While (conditions) are true, do (Actions)
Conditions
((Triggering Unit) is in Region 006) == true
Actions
Unit - create 6 marine for player 2 at spawn point 1 facing 270.0 degrees (No Options)
General - Wait 5.0 Game Time seconds
Its seems as though the trigger only works every once in a while, and not in the fashion that I want it to. I want it to spawn the 6 marines, every 5 seconds. When it does work for some reason, it seems to speed up the amount of waiting time, and eventually I just get a huge ball of marines attacking my units that I didn't want to see.
Now I'm very, very new to triggers and am still confused about how a lot of it works, so a detailed break down of what im doing wrong would really help.
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b0ne and Tehonator, thanks for the tips, I certainly try both of them out.
Bone, yes I WAS serious, yet again, im young to the editor as i started messing around with it only a few days ago. Im sorry if i seem like an idiot, but I don't know exactly what im doing yet.
Terhonator, I think your approach seems more simple and easy to figure out, I'll consider it firstly. Thank you for the response.
Hey! Im working on a map involving a trigger being used when the map initializes, in which while the player has units in a specific regions, enemy units spawn at "spawn points" (regular points on the map) to attack the players units.
Currently, I have a trigger such as:
Events Unit - Any unit enters within 1.0 of (Random point in Region006)
Local Variables Unit - Any Unit <unit> Region - Spawn Point 1 <point>
Conditions
Actions General - While (conditions) are true, do (Actions) Conditions ((Triggering Unit) is in Region 006) == true Actions Unit - create 6 marine for player 2 at spawn point 1 facing 270.0 degrees (No Options) General - Wait 5.0 Game Time seconds
Its seems as though the trigger only works every once in a while, and not in the fashion that I want it to. I want it to spawn the 6 marines, every 5 seconds. When it does work for some reason, it seems to speed up the amount of waiting time, and eventually I just get a huge ball of marines attacking my units that I didn't want to see.
Now I'm very, very new to triggers and am still confused about how a lot of it works, so a detailed break down of what im doing wrong would really help.