I'm trying to make a builder unit for my map that is able to walk through other units and structures (and be walked through by other units), but is still unable to climb cliffs. I've already discovered Unused (Land 07) and Unused (Land 09) Collide flags that keep my unit from climbing cliffs, but if my structures have a pathing footprint, then my builder can't move through them without disabling both of these flags. If I simply remove the pathing footprint from my structures, then the pathing AI of units that can not walk through my structures gets wonky, and units simply run into clusters of structures only to give up and stop moving, even if there is a path around the structures.
So, is there a way to allow a unit to pass through a structure's pathing footprint without allowing that unit to climb cliffs?
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I'm trying to make a builder unit for my map that is able to walk through other units and structures (and be walked through by other units), but is still unable to climb cliffs. I've already discovered Unused (Land 07) and Unused (Land 09) Collide flags that keep my unit from climbing cliffs, but if my structures have a pathing footprint, then my builder can't move through them without disabling both of these flags. If I simply remove the pathing footprint from my structures, then the pathing AI of units that can not walk through my structures gets wonky, and units simply run into clusters of structures only to give up and stop moving, even if there is a path around the structures.
So, is there a way to allow a unit to pass through a structure's pathing footprint without allowing that unit to climb cliffs?