Not sure if I am posting this in the right location if not, please locate to the proper area. Basically this is my problem.
I have made a map that is 3 player vs 5 computer, its just a small map I made for dad, a friend, and myself, to play together against some computers. The map consists of a island where we start connected to a second island where the computers are all setup.
What is happening, is say that only myself and Dad play the map, which leaves player 3 an empty slot, and we have 3 computer opponents. Computer player 4 automatically becomes placed into Player 3 starting location once the game starts up and initializes. In terms of triggers for the map I only have the standard Melee triggers going at the moment, I am using the Campaign dependency as well upon this map.
In the Player Teams [2 Teams] I have used both locked and unlocked settings with the same result as above. I am at a loss now on why this is happening, any advice on how to remedy this situation would be appreciated.
Player Settings:
Player 1 - User - Start Location 001
Player 2 - User - Start Location 002
Player 3 - User - Start Location 003
Player 4 - Computer - Start Location 004
Player 5 - Computer - Start Location 005
Player 6 - Computer - Start Location 006
Player 7 - Computer - Start Location 007
Player 8 - Computer - Start Location 008
Map Varients:
Game Locked Alliances - Yes - Locked
Game Teams - 2 Teams - Locked
Player Team [2 Teams] :
(1) Player 1 - Team 1 [1] - Unlocked
(2) Player 2 - Team 1 [2] - Unlocked
(3) Player 3 - Team 1 [3] - Unlocked
(4) Player 4 - Team 2 [1] - Unlocked
(5) Player 5 - Team 2 [2] - Unlocked
(6) Player 6 - Team 2 [3] - Unlocked
(7) Player 7 - Team 2 [4] - Unlocked
(8) Player 8 - Team 2 [5] - Unlocked
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Not sure if I am posting this in the right location if not, please locate to the proper area. Basically this is my problem.
I have made a map that is 3 player vs 5 computer, its just a small map I made for dad, a friend, and myself, to play together against some computers. The map consists of a island where we start connected to a second island where the computers are all setup.
What is happening, is say that only myself and Dad play the map, which leaves player 3 an empty slot, and we have 3 computer opponents. Computer player 4 automatically becomes placed into Player 3 starting location once the game starts up and initializes. In terms of triggers for the map I only have the standard Melee triggers going at the moment, I am using the Campaign dependency as well upon this map.
In the Player Teams [2 Teams] I have used both locked and unlocked settings with the same result as above. I am at a loss now on why this is happening, any advice on how to remedy this situation would be appreciated.
Player Settings:
Player 1 - User - Start Location 001
Player 2 - User - Start Location 002
Player 3 - User - Start Location 003
Player 4 - Computer - Start Location 004
Player 5 - Computer - Start Location 005
Player 6 - Computer - Start Location 006
Player 7 - Computer - Start Location 007
Player 8 - Computer - Start Location 008
Map Varients:
Game Locked Alliances - Yes - Locked
Game Teams - 2 Teams - Locked
Player Team [2 Teams] :
(1) Player 1 - Team 1 [1] - Unlocked
(2) Player 2 - Team 1 [2] - Unlocked
(3) Player 3 - Team 1 [3] - Unlocked
(4) Player 4 - Team 2 [1] - Unlocked
(5) Player 5 - Team 2 [2] - Unlocked
(6) Player 6 - Team 2 [3] - Unlocked
(7) Player 7 - Team 2 [4] - Unlocked
(8) Player 8 - Team 2 [5] - Unlocked