• 0

    posted a message on Player Positioning

    Not sure if I am posting this in the right location if not, please locate to the proper area. Basically this is my problem.

    I have made a map that is 3 player vs 5 computer, its just a small map I made for dad, a friend, and myself, to play together against some computers. The map consists of a island where we start connected to a second island where the computers are all setup.

    What is happening, is say that only myself and Dad play the map, which leaves player 3 an empty slot, and we have 3 computer opponents. Computer player 4 automatically becomes placed into Player 3 starting location once the game starts up and initializes. In terms of triggers for the map I only have the standard Melee triggers going at the moment, I am using the Campaign dependency as well upon this map.

    In the Player Teams [2 Teams] I have used both locked and unlocked settings with the same result as above. I am at a loss now on why this is happening, any advice on how to remedy this situation would be appreciated.

    Player Settings:

    Player 1 - User - Start Location 001

    Player 2 - User - Start Location 002

    Player 3 - User - Start Location 003

    Player 4 - Computer - Start Location 004

    Player 5 - Computer - Start Location 005

    Player 6 - Computer - Start Location 006

    Player 7 - Computer - Start Location 007

    Player 8 - Computer - Start Location 008

    Map Varients:

    Game Locked Alliances - Yes - Locked

    Game Teams - 2 Teams - Locked

    Player Team [2 Teams] :

    (1) Player 1 - Team 1 [1] - Unlocked

    (2) Player 2 - Team 1 [2] - Unlocked

    (3) Player 3 - Team 1 [3] - Unlocked

    (4) Player 4 - Team 2 [1] - Unlocked

    (5) Player 5 - Team 2 [2] - Unlocked

    (6) Player 6 - Team 2 [3] - Unlocked

    (7) Player 7 - Team 2 [4] - Unlocked

    (8) Player 8 - Team 2 [5] - Unlocked

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.