I never used sc2 triggers until now but I think there should be a function like in wc3 : unit in range or similar, unnit comes 256 in range of unit2 for example
Thanks, but I'm trying to do it through the data editor. And the building is a doodad, not a unit. I'm not sure that would work. Not to mention I don't know if there's a trigger to set translucency like occlusion.
What I think is going on is that the model's collision radius is bigger than the scale of the model in the doodad actor. But changing the radius doesn't seem to affect anything.
Btw, here's the map if anybody wants to see what I mean. Just test it and try walking near one of the buildings. I only want it to be translucent when you're inside the building.
I have a new doodad in my map which uses a scaled down version of a korhal building model.
I want to make it so that when a unit walks inside of the building, the building goes semi-transparent. Right now this sort of works, with Occlusion. But because the model is scaled down, the unit just needs to step in a large area around the doodad for it to go transparent, which I don't want.
Is there any way to change the size of the area in which you have to step before occlusion kicks in? Changing the doodad's radius didn't affect anything, nor did changing the model's radius.
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Thanks, but I'm trying to do it through the data editor. And the building is a doodad, not a unit. I'm not sure that would work. Not to mention I don't know if there's a trigger to set translucency like occlusion.
What I think is going on is that the model's collision radius is bigger than the scale of the model in the doodad actor. But changing the radius doesn't seem to affect anything.
Btw, here's the map if anybody wants to see what I mean. Just test it and try walking near one of the buildings. I only want it to be translucent when you're inside the building.
I have a new doodad in my map which uses a scaled down version of a korhal building model.
I want to make it so that when a unit walks inside of the building, the building goes semi-transparent. Right now this sort of works, with Occlusion. But because the model is scaled down, the unit just needs to step in a large area around the doodad for it to go transparent, which I don't want.
Is there any way to change the size of the area in which you have to step before occlusion kicks in? Changing the doodad's radius didn't affect anything, nor did changing the model's radius.