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This would not be very hard - the map pool can consist of maps of only one texture set, but we can modify other maps to use one.
Then we just make a grid of maps, and set the playable game area to the one in use.
the only problem is they must all fit on 256x256.
This would not be very hard - the map pool can consist of maps of only one texture set, but we can modify other maps to use one.
Then we just make a grid of maps, and set the playable game area to the one in use.
the only problem is they must all fit on 256x256.