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    posted a message on Simple trigger to set progress of morphs?

    All of the triggers work for training, building, and researching. However, morphing units or warping units in, I cannot instantly-complete with a progress started > set progress to 99% trigger.

    Is the only way to do this to go to every single morphing unit in the data editor and take away the delay?

    Posted in: Triggers
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    posted a message on Looking to hire for a 1v1 Obs map!

    This would not be very hard - the map pool can consist of maps of only one texture set, but we can modify other maps to use one.

    Then we just make a grid of maps, and set the playable game area to the one in use.

    the only problem is they must all fit on 256x256.

    Posted in: Team Recruitment
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    posted a message on Campaign units in melee?

    Hey guys I'm thinking about (brainstorming) making some melee maps, but give each race some tech from the campaign.

    Terran

    • C4 upgrade for reapers
    • add in predators
    • Have a thor upgrade to an odin (just one) for 1000 minerals
    • replace something with diamondbacks
    • add a science lab building (requires armory and fusion core) that has tech reactor, and other OP upgrades from the campaign like rax calldown marines at their waypoint

    Zerg

    • Since zerg don't really have that many more units, perhaps increase their passive life regeneration a bit, maybe put that as an upgrade, or have it increase over time "as they evolve", since most of the buffs terran get are late game.
    • morph two brood lords together and make a Leviathan :D
    • upgrade to make infested marines last longer

    Toss

    • Buff the mothership, to be in line with the leviathan and odin.
    • zeratul trainable from DT shrine, 1000 minerals 1000 gas. requires blink from twilight council to blink.

    Any other interesting units i missed feel free to suggest, as well as any balance suggestions.

    Posted in: Project Workplace
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    posted a message on Modified Train Command Error

    http://www.sc2mapster.com/maps/colosseum-x/files/3-colosseum-x-0-3/

    go to player properties and set player 1 to cpu, and test the map, then make units, and then order them to kill one, and watch the trainable units at your fortress.

    Does not happen every single game.

    Posted in: Miscellaneous Development
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    posted a message on Modified Train Command Error

    anyone?

    Posted in: Miscellaneous Development
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    posted a message on Modified Train Command Error

    bump, error came back.

    new version of the map, too. for some reason after a unit dies, all the custom Command Center Train units become unavailable.

    Posted in: Miscellaneous Development
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    posted a message on Beta Usernames

    xinehp.433 NA

    Posted in: General Chat
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    posted a message on Modified Train Command Error

    Hey guys I'm having a problem with my colosseum map

    What i did was modify CommandCenterTrain to have all the combat units that I want, and it works great, until a unit dies, and for everyone besides player 1, all of the buttons become grayed out.

    All of the button states are initially available, only a few have requirements, anyone know why they are becoming grayed out?

    Posted in: Miscellaneous Development
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    posted a message on Smoke Grenades?

    Discussion and brainstorming about current/future SC2 Map Projects.

    Did i read that wrong?

    I see "Fog Storm Deep White," no fog emitter though. That may be the actor I want, with the curtain doodad...

    I'm just thinking, Terran have no mass-cloaking ability. Zerg have burrow, which their entire army can use. Protoss have the mothership. Terran should get freaking smoke to play with LOS.

    Posted in: Project Workplace
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    posted a message on Smoke Grenades?

    Hey guys I was just brainstorming a possible ability for terrans, that would be a smoke grenade that would create a LOS blocker like CURTAINs do, for a set radius, maybe 4? Possibly make units inside the smoke its self the equivalent of cloaked.

    All in the brainstorming phase. I think it will need a custom model. I do think I could just copy the ability data from HT's storm or sentrys' forcefields, and just remove damage and add the new model which has the same properties as the curtain doodads.

    Think of how fitting this would be for Ghosts, perhaps even in place of personnel cloaking. (being able to hide the whole army) Or perhaps a passive ability for hellions, like overlords' generate creep, they can turn off their attack and generate smoke, which will expire 2 seconds after it leaves that point...

    I'm just thinking of all the possibilities if there were a smoke effect in the game.

    Anyone have any comments?

    Posted in: Project Workplace
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    posted a message on Modify data through triggers?

    Unit property doesn't work for everything i need.

    Making an upgrade is probably my best bet, any idea how to do that?

    The right side of the data editor is blank when modifying them.

    Posted in: Miscellaneous Development
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    posted a message on Modify data through triggers?

    I see some "Save Data Table Value (variable type)" am I on the right track?

    For example, I want to change the range of marines at a given point in a map, and also their size and movement radius, perhaps replace their pathing?

    I'm still using trial and error, just made this in case anyone knew.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Wallpaper
    sandbox map :D
    when in game, to get this picture, send these chat messages:
    co 0
    dof .2
    fd 40
    d 35


    feel free to play around with the map :D
    Posted in: Project Workplace
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