Okey heres the thing is that the event is that when player 1 presses W then give 1 mineral to player 1, and now I need the condition and that is that if the zealot is facing the up region (or 90 degrees).
I can give the example.
My Zealot faces my left, right, up or down regions randomly every 3 seconds
And now I am trying to make an scoring system so if unit is facing the region named up then add 1 mineral to player 1
Just one simple question, is it possible to make an condition that is based on wheres a building/unit (a raven tower) are facing such as:
If unit is facing region above (90*) then add 100 minerals
Thank you!
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@RCIX: Go
Okey heres the thing is that the event is that when player 1 presses W then give 1 mineral to player 1, and now I need the condition and that is that if the zealot is facing the up region (or 90 degrees).
Solved!
@RCIX: Go
I can give the example. My Zealot faces my left, right, up or down regions randomly every 3 seconds And now I am trying to make an scoring system so if unit is facing the region named up then add 1 mineral to player 1
Hey guys
Just one simple question, is it possible to make an condition that is based on wheres a building/unit (a raven tower) are facing such as: If unit is facing region above (90*) then add 100 minerals
Thank you!