So, I pushed Whiskey Outpost to the side come Phase 2, so now I want to start a new project for my team to work on. This defense will be a fun creative game that should be more like Nazi Zombies than a tower defense. In fact, there will be no towers. It'll be themed like a survival horror game, but the b-movie references will offset it and give it a silly undertone.
Unfortunately, I suspect that this project may get de-railed and become more horror themed, but we'll see what happens. I've made many sound bites to use in the map that should help keep it more fun than "trying to be thrilling".
If you have ever played Nazi Zombie's you'll understand exactly how this map will work. Every player has a hero(es) in a small area and you get points for every enemy you kill. Then, people can pool money to buy special weapons and items, and even open up doors that lead into larger areas with more items to buy.
Map
This map is going to be a very dark set map that appears to be set inside a structure in space. The game will NOT include any difficulty settings, as the difficulty is working with your team mates; which can be very difficult or very easy.
What is done so far
Absolutely nothing =)
Problems & Future Work
Design
Story
Terrain
Sound
Hero Design
The team, and the project, is recruiting and we will take ANYONE. This is a COMMUNITY project, so please, dive in. Please contact me through my contact info and NOT a PM. Also, feel free to post in this thread with your contact info if it is easier. I'll be subscribed.
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I'd really really love some suggestions if anyone wants to.
So, I pushed Whiskey Outpost to the side come Phase 2, so now I want to start a new project for my team to work on. This defense will be a fun creative game that should be more like Nazi Zombies than a tower defense. In fact, there will be no towers. It'll be themed like a survival horror game, but the b-movie references will offset it and give it a silly undertone.
Unfortunately, I suspect that this project may get de-railed and become more horror themed, but we'll see what happens. I've made many sound bites to use in the map that should help keep it more fun than "trying to be thrilling".
If you have ever played Nazi Zombie's you'll understand exactly how this map will work. Every player has a hero(es) in a small area and you get points for every enemy you kill. Then, people can pool money to buy special weapons and items, and even open up doors that lead into larger areas with more items to buy.
Map
This map is going to be a very dark set map that appears to be set inside a structure in space. The game will NOT include any difficulty settings, as the difficulty is working with your team mates; which can be very difficult or very easy.
What is done so far
Problems & Future Work
The team, and the project, is recruiting and we will take ANYONE. This is a COMMUNITY project, so please, dive in. Please contact me through my contact info and NOT a PM. Also, feel free to post in this thread with your contact info if it is easier. I'll be subscribed.