Yes I plan to have the skinnies, I was thinking of the raid in first chapter as a tutorial mission. I will let there be different types of controls for people to choose. I'm trying to think of a good way to do the jumpjets and being able to shoot while using. I'm mainly concerned about the basics with controls and and energy first then Ill move on.
I'm working on making a starship troopers map. The difference with mine is it will be based on the real starship troopers straight from the book. I've been planning everything out so far. Haven't started in map editor yet but will soon. I'm open to anyone thats serious about this and would like to join. So far heres what ive planned and organized:
Unit & Weapons:
Player will have a choice between 3 suit types with 2 Classes each making a total of 6 units.
Command, Maurauder, and Scout with each suit being 1st or 2nd Class
All suits are armed with the basic jump jets, and rockets while the rest of the loadout will differ on suit type.
Each class is the same unit but has more armor and stronger versions of weapons.
Total suit capable weapons will be: Rockets, flamethrower, Machine gun, chain gun, micro rockets, and HE bombs
Each suit will have limited amount of Ammo, Power, and jump juice which will have to be replenished at certain points.
You can stay in your suit unless you die or run out of power. If you die you will be ejected and have a weak weapon and low health. If your suit is out of power you can't do nothing but leave it behind.
Controls:
I'm either going to have standard controls or maybe have keyboard movment with spacebar for jumpjets. Targeting will be done by either clicking on the unit or just having the standard sc function.
Enemies:
Bugs will be 4 caste: soldier, worker, command, special
Soldier-I plan on using the roach as it fits the description of bugs in the book, also they will have a laser beam that they shoot. (the movie bugs are BS)
Longterm Plan:
After all mechanics are established and a save system I hope to have a series of maps where you save and take your character to each map which will be a campaign or series of missions and use it there getting upgrades and weapons that arent accessible in one map and can bring them back to previously played missions with the tech.
@Pimpmunkeh: Go
Yes I plan to have the skinnies, I was thinking of the raid in first chapter as a tutorial mission. I will let there be different types of controls for people to choose. I'm trying to think of a good way to do the jumpjets and being able to shoot while using. I'm mainly concerned about the basics with controls and and energy first then Ill move on.
I'm working on making a starship troopers map. The difference with mine is it will be based on the real starship troopers straight from the book. I've been planning everything out so far. Haven't started in map editor yet but will soon. I'm open to anyone thats serious about this and would like to join. So far heres what ive planned and organized:
Unit & Weapons:
Player will have a choice between 3 suit types with 2 Classes each making a total of 6 units. Command, Maurauder, and Scout with each suit being 1st or 2nd Class All suits are armed with the basic jump jets, and rockets while the rest of the loadout will differ on suit type. Each class is the same unit but has more armor and stronger versions of weapons. Total suit capable weapons will be: Rockets, flamethrower, Machine gun, chain gun, micro rockets, and HE bombs
Each suit will have limited amount of Ammo, Power, and jump juice which will have to be replenished at certain points. You can stay in your suit unless you die or run out of power. If you die you will be ejected and have a weak weapon and low health. If your suit is out of power you can't do nothing but leave it behind.
Controls:
I'm either going to have standard controls or maybe have keyboard movment with spacebar for jumpjets. Targeting will be done by either clicking on the unit or just having the standard sc function.
Enemies:
Bugs will be 4 caste: soldier, worker, command, special
Soldier-I plan on using the roach as it fits the description of bugs in the book, also they will have a laser beam that they shoot. (the movie bugs are BS)
Longterm Plan:
After all mechanics are established and a save system I hope to have a series of maps where you save and take your character to each map which will be a campaign or series of missions and use it there getting upgrades and weapons that arent accessible in one map and can bring them back to previously played missions with the tech.