Ohhh yess now I see I got it now thanks! XD, regardings the trigger way, is there a way to make the radius a bit smaller? because it kills the zergling just a tadddd too far from what I'd like :S
Lol thanks you two! I'm not used to the data editor that's why I wasn't responding, I can't figure out how to bring the 2 effects in the behavior lol -- *nub*
I made a variable called Zealot and made him last created unit, then in my trigger where i start the obstacle I made it spawn a zealot and i set variable that makes him last created unit, then I made run the trigger where the event is, when zergling enters 1.0 of last created unit, action, zergling dies. But I doesn't work, I dunno what I did wrong here D:
That would be really appreciated Grogian thanks! :D
Hey I was wondering how to make it so that when, let's say my zergling, runs and gets in contact with a zealot (Not hitting or anything, just touching him), the zergling dies. How do I make that in triggers? Basically I have a trigger to make zealots appear at a certain region and at a certain time but I don't know to make it so when my zergling touches them the zergling dies. Help please!
I was thinking of using zergling gets to a distance of 1.0 of "-" but my zealot isnt an actual value because it's created through a trigger so I don't know what to do here :/
Ahhh, there we go, thanks a ton you two! :D
Ohhh yess now I see I got it now thanks! XD, regardings the trigger way, is there a way to make the radius a bit smaller? because it kills the zergling just a tadddd too far from what I'd like :S
Lol thanks you two! I'm not used to the data editor that's why I wasn't responding, I can't figure out how to bring the 2 effects in the behavior lol -- *nub*
Thanks Twin too!
I made a variable called Zealot and made him last created unit, then in my trigger where i start the obstacle I made it spawn a zealot and i set variable that makes him last created unit, then I made run the trigger where the event is, when zergling enters 1.0 of last created unit, action, zergling dies. But I doesn't work, I dunno what I did wrong here D:
That would be really appreciated Grogian thanks! :D
Hey I was wondering how to make it so that when, let's say my zergling, runs and gets in contact with a zealot (Not hitting or anything, just touching him), the zergling dies. How do I make that in triggers? Basically I have a trigger to make zealots appear at a certain region and at a certain time but I don't know to make it so when my zergling touches them the zergling dies. Help please!
I was thinking of using zergling gets to a distance of 1.0 of "
-" but my zealot isnt an actual value because it's created through a trigger so I don't know what to do here :/