Ohhh yess now I see I got it now thanks! XD, regardings the trigger way, is there a way to make the radius a bit smaller? because it kills the zergling just a tadddd too far from what I'd like :S
Lol thanks you two! I'm not used to the data editor that's why I wasn't responding, I can't figure out how to bring the 2 effects in the behavior lol -- *nub*
I made a variable called Zealot and made him last created unit, then in my trigger where i start the obstacle I made it spawn a zealot and i set variable that makes him last created unit, then I made run the trigger where the event is, when zergling enters 1.0 of last created unit, action, zergling dies. But I doesn't work, I dunno what I did wrong here D:
That would be really appreciated Grogian thanks! :D
Hey I was wondering how to make it so that when, let's say my zergling, runs and gets in contact with a zealot (Not hitting or anything, just touching him), the zergling dies. How do I make that in triggers? Basically I have a trigger to make zealots appear at a certain region and at a certain time but I don't know to make it so when my zergling touches them the zergling dies. Help please!
I was thinking of using zergling gets to a distance of 1.0 of "-" but my zealot isnt an actual value because it's created through a trigger so I don't know what to do here :/
So basically I'd do a trigger explosion for every square and then make another trigger to run those triggers? o:
And are you sure it cant be too big? because at one point after i was trying to make the third square it said there were too many actions in that trigger so I couldn't save it or try it. ;s
Okay so yeah I want to try making a path between all the explosions around that keep exploding real quick like in the video. With the way I used I can only make up 2 spots to walk to until my trigger is too big
So I wanted to know if anyone knows what I can do to make it shorter or anything help please D:
Edit: Also if anyone can tell me how to block people from walking around the bound area, I don't know how to limit it :x
Okay so I'm trying to make a boundmaze game and I got the basics of explosions and spawning down and everything but there's a little easy thing that I can't figure out.
So lets say I want to play just in a certain square and I want to remove the terrain around it so that the people cant run around the thing and get to the end. So basically how do I remove the terrain so people can't walk around? Thanks for the help!
0
+2349023423098 for banjo music omg! =D
0
Is this project this alive? O:
0
Ahhh, there we go, thanks a ton you two! :D
0
Ohhh yess now I see I got it now thanks! XD, regardings the trigger way, is there a way to make the radius a bit smaller? because it kills the zergling just a tadddd too far from what I'd like :S
0
Lol thanks you two! I'm not used to the data editor that's why I wasn't responding, I can't figure out how to bring the 2 effects in the behavior lol -- *nub*
Thanks Twin too!
0
I made a variable called Zealot and made him last created unit, then in my trigger where i start the obstacle I made it spawn a zealot and i set variable that makes him last created unit, then I made run the trigger where the event is, when zergling enters 1.0 of last created unit, action, zergling dies. But I doesn't work, I dunno what I did wrong here D:
That would be really appreciated Grogian thanks! :D
0
Hey I was wondering how to make it so that when, let's say my zergling, runs and gets in contact with a zealot (Not hitting or anything, just touching him), the zergling dies. How do I make that in triggers? Basically I have a trigger to make zealots appear at a certain region and at a certain time but I don't know to make it so when my zergling touches them the zergling dies. Help please!
I was thinking of using zergling gets to a distance of 1.0 of "
-" but my zealot isnt an actual value because it's created through a trigger so I don't know what to do here :/0
Any other ideas for the explosions triggers? ;o
0
Haha I feel so dumb thanks alot! xD
0
So basically I'd do a trigger explosion for every square and then make another trigger to run those triggers? o:
And are you sure it cant be too big? because at one point after i was trying to make the third square it said there were too many actions in that trigger so I couldn't save it or try it. ;s
0
Ok so I'm trying to make a bound but I have a little problem on the length of the triggers. Here's a video first of what I'm trying to do:
and a screenshot of my triggers : http://i185.photobucket.com/albums/x70/killa_blink/Image25.jpg
Okay so yeah I want to try making a path between all the explosions around that keep exploding real quick like in the video. With the way I used I can only make up 2 spots to walk to until my trigger is too big
So I wanted to know if anyone knows what I can do to make it shorter or anything help please D:
Edit: Also if anyone can tell me how to block people from walking around the bound area, I don't know how to limit it :x
0
Okay so I'm trying to make a boundmaze game and I got the basics of explosions and spawning down and everything but there's a little easy thing that I can't figure out.
So lets say I want to play just in a certain square and I want to remove the terrain around it so that the people cant run around the thing and get to the end. So basically how do I remove the terrain so people can't walk around? Thanks for the help!