Untitled Trigger 016
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 8
Actions
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 8 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Set (Picked unit) Maximum Life to (((Picked unit) Life (Current)) + 0.25)
thanks for that part, but yah, dont see damage XD
EDIT: Houston we have a problem! when more zombies spawn, since they weren't picked when the original unit spawned, they dont get the life buff when they spawn! so it resets the life back to normal if they werent around when the trigger happened. :( i guess i wasnt specific enough to mention that part, any ideas on how to make the effects work for ALL spawning zombies in the future?
I want to make it to where, when player 8 loses any unit, all of player 8's units gain x amount of life / armor, and i want to make it to where every time player 8 kills a unit it gets x amount of damage, this has to work on a LARGE scale. The general idea is to have a zombie map where the zombies get stronger based on their kills, and make it harder as it goes along. Thanks in advance for the help, its got me stumped although I'm sure it's simple =p
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haha heres what i did for the hp:
Untitled Trigger 016 Events Unit - Any Unit dies Local Variables Conditions (Owner of (Triggering unit)) == 8 Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 8 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Unit - Set (Picked unit) Maximum Life to (((Picked unit) Life (Current)) + 0.25)
thanks for that part, but yah, dont see damage XD
EDIT: Houston we have a problem! when more zombies spawn, since they weren't picked when the original unit spawned, they dont get the life buff when they spawn! so it resets the life back to normal if they werent around when the trigger happened. :( i guess i wasnt specific enough to mention that part, any ideas on how to make the effects work for ALL spawning zombies in the future?
I want to make it to where, when player 8 loses any unit, all of player 8's units gain x amount of life / armor, and i want to make it to where every time player 8 kills a unit it gets x amount of damage, this has to work on a LARGE scale. The general idea is to have a zombie map where the zombies get stronger based on their kills, and make it harder as it goes along. Thanks in advance for the help, its got me stumped although I'm sure it's simple =p