Hello i'm new to these forums. i've spent the last couple HOURS searching youtube and google for tutorials and help before i finally decided to get on a forum and ask.. (im also new to the SC2 editor for that matter.. loads different from WC3's)
I have managed to make a bunker smaller. i changed the footing(i think that's the word it uses) to 1x1 (making a TD) and i scaled it down to .35 on all axis so it fits nicely into the 1x1 box. HOWEVER the building still has it's original 3x3 "shadow" on the ground. i put shadow around quotes because im not sure what it's called but it is definitely not the unit's shadow (you can see the unit's shadow inside the dark area to the bottom right - it's slightly more dark than the area i want to get rid of)
i remembered back in WC3 all buildings had some kind of ground textures.. like humans had the brick tiles on the ground, undead had the dark charred earth looking stuff (not blight).. so no matter how small or big you made your buildings they still had this unchangeable #X# ground texture.. you could change it to another structure's ground texture or remove it completely(this is what i would prefer) but you could not scale it.
here is a screenshot of what i'm talking about..
TL:DR = how do i get rid of the black area around the bunkers
thank you SOO MUCH. i got it working. :)
Hello i'm new to these forums. i've spent the last couple HOURS searching youtube and google for tutorials and help before i finally decided to get on a forum and ask.. (im also new to the SC2 editor for that matter.. loads different from WC3's)
I have managed to make a bunker smaller. i changed the footing(i think that's the word it uses) to 1x1 (making a TD) and i scaled it down to .35 on all axis so it fits nicely into the 1x1 box. HOWEVER the building still has it's original 3x3 "shadow" on the ground. i put shadow around quotes because im not sure what it's called but it is definitely not the unit's shadow (you can see the unit's shadow inside the dark area to the bottom right - it's slightly more dark than the area i want to get rid of)
i remembered back in WC3 all buildings had some kind of ground textures.. like humans had the brick tiles on the ground, undead had the dark charred earth looking stuff (not blight).. so no matter how small or big you made your buildings they still had this unchangeable #X# ground texture.. you could change it to another structure's ground texture or remove it completely(this is what i would prefer) but you could not scale it.
here is a screenshot of what i'm talking about..
TL:DR = how do i get rid of the black area around the bunkers